This is worth talking about. Firstly, if you aren't familiar with the term "DSD" it was introduced after the term intersex had been well established and was neither consulted on and is hugely problematic.
Where "intersex" means a person falls between the arbitrarily agreed limits of male and female attributes in the country they are in by whatever systems the medical practitioner uses to rate you.

It is literally arbitrary- like a clitoris has to X cm to be considered a penis.
Unlike 'intersex' which paints sex as the healthy view of a continuum, or spectrum that we all fall somehere along- DSD takes those arbitrary margins and says "this is healthy/normal and anyone who doesn't fit this model has a medical condition"

This is called "pathologising"
So basically you fit the mold, or they cut bits off you until you do.

See how this is a very bad thing?
DSD stands for "Disorder of Sexual Development".

Wow. Unpack that. A disorder.

So if you happen to fall outside a set of values agreed on by... well, a bunch of dudes who just drew some lines in the sand using averages... well then you are sick, a freak, unwell, bad.
Sex, as much as we want it to be a binary with clear limits, isn't. Nature doesn't work like that. The mechanism of evolution itself is mutation- minute changes in DNA which can result in traits that may or may not suit the environment one is in. That is how we evolve...
Sex itself developed through evolution, as a way to speed up throwing random attempts at the wall and seeing what sticks. Every full sibling you have is the same two genomes mixing it up in different ways. That's nature. There isn't a PERFECT EXACT PURE NORMAL in nature
Excuse the crude sketch, I am on my phone. Fingerpainted diagrams are not classy, but they may help get the rough idea across.

Okay so you fall somewhere on the chart. Most people are in the male or female range BUT... those purple lines are ARBITRARY.
This is the DSD model. Either you fall into the agreed up arbitrary (ie made up) values or you are sick.
DSD is therefore imposing an arbitrary binary, and tossing everyone in between into a problem that needs to be fixed.

That's not healthy. Maybe for doctor's bank accounts, but not for the people living the lives.
The thing you need to understand is that it isn't a straight line.

Chromosomes vary
Expression of your genes vary
Hormone production varies
Enzyme production vary which affect hormones.

Some of us are even made up of two people- fused in the womb (chimera).
So doctors are looking at things like hormone levels, bone formation, internal sex organs, external sex organs and making up a boundary.

For most people, they clearly fall into male or female at a glance. But a lot of those people don't know that they may internally be as seen.
Intersex people come in many types, not just by a classification of one "medical condition" but may have numerous degrees of variation that pushes them outside the "norm".

So back to the original question. What DSD do I have?
I don't have a DSD- because I am not a pathology or a mistake or a sickness.

I am intersex, however

And calle a romantic, but I personally feel if one wants to know explicit things about my body then at least you should buy me dinner and a movie first.
And it better be a slap up lobster dinner because damn, I am worth it.

But there is a real level of disrespect in asking me what my DSD is. It's like saying "you are broken. Then demanding to know intimate details about my junk and internal organs."

Yeah, pass thanks.
I have shared a lot of details in previous threads, so if you really are interested you can do the work and dig away.

But if you are after erasing my identity, then I am pretty sure you are the type of person who doesn't do research.

:)
Or to put it another way.

"You ain't my doctor or my girlfriend, get your nosey face out of my junk."
I do however discuss my personal details with other intersex people I meet in respectful conversations. There are quite a few in the games industry.
*call me.

It's 5 am, I am typo queen.
Ultimately it shouldn't make you unhappy where in the table you are. The beefiest virile blokey bloke or a hyper feminine lil cutie who can't have babies, or an intersex person who feels happy in the woman category or a man who has a low sperm count with snake hips like GNR
Humans are complicated and extremely diverse organisms... and that is how nature 'intends' us.

Nature isn't simple and you can't make it so by hurting people.
God, I am barely awake as I type this. I am gonna try to sleep. Excuse the ham fingered typos and bad sentences. Very sleepy.
Anyway, just remember folks... the difference between a large clitoris and a small penis with hypospadias is just a bunch of dudes with rules pulling a number out of their ass.

Babies shouldn't be "corrected" for an ideal by surgeons who ate guessing based on other dudes guesses

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More from @delaneykingrox

Feb 27
I think it is time for Autodesk to develop a modern 3D application for the entertainment industries.

With the combined development base of 3DSMax, Maya and XSI, a clean unified start combining the best qualities of workflow and features would be a revolution.
Each of the products have strengths and weaknesses across the board, and are, frankly creaking under their long lifespan.

Personally, I would take the gestural nature of Maya's marking menus and build that over the bulletproof mesh and modifier stack system of 3DSMax-
And use XSI's node based scripting to create not only the individual tools but also the GUI, allowing artists to compile and share features, modifiers and tools.

The benefits of combined development is reducing the maintenance, focusing the teams and building something...
Read 6 tweets
Feb 27
Okay lemme just kill some myths about #gamedev polycounts. (My upcoming book is packed full of this stuff BTW).

A polygon is not a useful measure.

I repeat, the polygon is NOT a useful measure. Image
A quad is actually two triangles with a hidden edge. You can display this hidden edge in all 3D aps. It usually shows as a dotted line.

Your 3D card sees your model as a bunch of triangles, not quads. Image
We use quads when modelling because of two reasons. They subdivide evenly, and they make selecting easier (loops and rings) Image
Read 22 tweets
Feb 27
#gamedev tip of the day: communication is hard.

Have you ever described something to someone and they enthusiastically agree, seem to get it, then go off and do something completely not what you wanted?
Communication is one of the hardest and most vital parts of a collaboration.

"Can you make him look more tougher" may sounds like a clear instruction, but it actually isn't. It leaves a huge amount of space for interpretations. What does "tough" look like? What does it mean?
To some, 'tough' may mean:

Muscular, bulky
Emotionless
Angry
Cruel
Square jawed
Cropped hair
Scarred
Angular
Read 22 tweets
Feb 27
Just picturing power rangers but the alien technology isn't properly compatible with humans so the masks add sulphur and methane to the air supply, and in pumps the body full of stimulants so the teenagers act like they washed down speed with fifty coffees after they wear them.
The alien computers don't speak English and cannot be updated so they keep accidentally activating stuff... and the megazords when you hook into them try to communicate with you using LSD like imagery.

It's alien technology. You don't have the holes to use this stuff.
"God Becky, you look like shit. Are you on the weed?"

"No... Remember that giant gorilla chicken hybrid that destroyed that one block of flats that Kaiju attack just out of town last night?"

"Yeah. It's weird, you would think after the first ten kaiju that...
Read 13 tweets
Feb 26
Game artists always benefit from learning how to leverage non destructive and procedural methods. #gamedev #SubstancePainter
This means setting up systems for tuning the results rather than just painting or baking on a fixed thing that is hard to edit. It makes you freer and faster.
Here I create a greyscale mask map that defines the bevelled ridges. I then reference that mask (using an anchor point) in other layers to create normals, dirt and AO.

So changing one changes the others.
Read 21 tweets
Feb 26
Today's #gamedev tips is about the subject of #conceptArt, what is (actually) is, how to use it and busting a few myths.

This is a wholistic multidisciplinary look- so all devs may find something here. Image
So first, let's start with a definition. Concept art is anything used in the preproduction of a final product.
It usually isn't the final polished art work you may be used to seeing.

It can be stick figures, a top down scribble of the level layout or a photograph with some ballpoint pen drawings on it. Image
Read 48 tweets

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