Just picturing power rangers but the alien technology isn't properly compatible with humans so the masks add sulphur and methane to the air supply, and in pumps the body full of stimulants so the teenagers act like they washed down speed with fifty coffees after they wear them.
The alien computers don't speak English and cannot be updated so they keep accidentally activating stuff... and the megazords when you hook into them try to communicate with you using LSD like imagery.

It's alien technology. You don't have the holes to use this stuff.
"God Becky, you look like shit. Are you on the weed?"

"No... Remember that giant gorilla chicken hybrid that destroyed that one block of flats that Kaiju attack just out of town last night?"

"Yeah. It's weird, you would think after the first ten kaiju that...
...society would react to the constant invasions somehow but anyway Becky stop doing drugs and go be a normal teenager at your normal school."

*through the window a giant hairy octopus with chainsaws for eyes appears just out of town*

Becky- gotta go dad.
Becky- okay, so I gotta remember the dance moves to put on my power suit. Fuck I hate this thing. It smells of toe jam and dog farts.

Okay- step one... hold up the extremely large and obvious brightly coloured alien watch.

Step two- agadoo, doo doo

Step three- push pinapple
Step four- shake the tree.

*Becky morphs into the (color outside of human perception) Power Ranger*

Rhonda: OMG THE PEACEMAKER MOVES GIVES MY SUIT A LASER PENIS look!

Becky: not now Rhonda! We have to stop the Kaiju.
Dave: power rangers... *coughs* form up. And... *wretches* uhg I swear these suits are getting worse.

Shanice: *dry heaves* I can't feel my left side.

Geoff: I think my suit is filling up with a sticky jell.

Becky: Just wait for the stimulants to kick in and...
Karen: OMGOMGOMGOMG I CAN SEE SOUNDS.

Becky: HAHAHAHHAHAHAOMGOMMG

Geoff: mine isn't working.

Shanice: FUCK YEAH GONNA EXPLODING KARATE THE SHIT OUT OF SOME MINIONS.

Geoff: okay, go ahead without me. Buy guys? the jell is reaching my mouth.

Dave: STRIKE A POSE!
Karen: our hand to hand combat moves are not working. Time for megazords!

Geoff: oh god, the jell tastes of... it's like those pink toilet lollys. Guys help!

Dave: wait... you know what toilet cakes taste like?

Karen: megazords! Focus!

Karen: I AM A GIANT GOAT
Later, the plucky teens gather around the giant holographic head of the alien mentor.

Alien mentor: BZZHAGAKK GALK GAKKA MAHK

Becky: uh...

Alien mentor: FRAKKKATATATA TA TA TA

Dave: I guess it's saying 'well done?'

Karen: YEAH, FAKKAKATTATA! HAHA THAT DEEP DUDE.
Dave: you gonna be okay for football tonight? We need our quarterback.

Geoff: my suit took off all my body hair, bleached my skin and turned my teeth and eyeballs blue. So no Dave. I am not.

Dave: gosh darn, it's hard being a teenager.

*behind them Karen runs past of fire*
I am suspecting I should just write this as a comic book.
Post Pubescent Xenomega Protectozorks

Issue one:

Dave: (vo) Every day I wake up and thank my inspirational poster of Maverick from Topgun that I am just a normal athletic popular straight white American teenage guy.

Dave: "You can ride my tail anytime."

• • •

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More from @delaneykingrox

Feb 27
I think it is time for Autodesk to develop a modern 3D application for the entertainment industries.

With the combined development base of 3DSMax, Maya and XSI, a clean unified start combining the best qualities of workflow and features would be a revolution.
Each of the products have strengths and weaknesses across the board, and are, frankly creaking under their long lifespan.

Personally, I would take the gestural nature of Maya's marking menus and build that over the bulletproof mesh and modifier stack system of 3DSMax-
And use XSI's node based scripting to create not only the individual tools but also the GUI, allowing artists to compile and share features, modifiers and tools.

The benefits of combined development is reducing the maintenance, focusing the teams and building something...
Read 6 tweets
Feb 27
Okay lemme just kill some myths about #gamedev polycounts. (My upcoming book is packed full of this stuff BTW).

A polygon is not a useful measure.

I repeat, the polygon is NOT a useful measure.
A quad is actually two triangles with a hidden edge. You can display this hidden edge in all 3D aps. It usually shows as a dotted line.

Your 3D card sees your model as a bunch of triangles, not quads.
We use quads when modelling because of two reasons. They subdivide evenly, and they make selecting easier (loops and rings)
Read 22 tweets
Feb 27
#gamedev tip of the day: communication is hard.

Have you ever described something to someone and they enthusiastically agree, seem to get it, then go off and do something completely not what you wanted?
Communication is one of the hardest and most vital parts of a collaboration.

"Can you make him look more tougher" may sounds like a clear instruction, but it actually isn't. It leaves a huge amount of space for interpretations. What does "tough" look like? What does it mean?
To some, 'tough' may mean:

Muscular, bulky
Emotionless
Angry
Cruel
Square jawed
Cropped hair
Scarred
Angular
Read 22 tweets
Feb 26
Game artists always benefit from learning how to leverage non destructive and procedural methods. #gamedev #SubstancePainter
This means setting up systems for tuning the results rather than just painting or baking on a fixed thing that is hard to edit. It makes you freer and faster.
Here I create a greyscale mask map that defines the bevelled ridges. I then reference that mask (using an anchor point) in other layers to create normals, dirt and AO.

So changing one changes the others.
Read 21 tweets
Feb 26
Today's #gamedev tips is about the subject of #conceptArt, what is (actually) is, how to use it and busting a few myths.

This is a wholistic multidisciplinary look- so all devs may find something here.
So first, let's start with a definition. Concept art is anything used in the preproduction of a final product.
It usually isn't the final polished art work you may be used to seeing.

It can be stick figures, a top down scribble of the level layout or a photograph with some ballpoint pen drawings on it.
Read 48 tweets
Feb 25
This is worth talking about. Firstly, if you aren't familiar with the term "DSD" it was introduced after the term intersex had been well established and was neither consulted on and is hugely problematic.
Where "intersex" means a person falls between the arbitrarily agreed limits of male and female attributes in the country they are in by whatever systems the medical practitioner uses to rate you.

It is literally arbitrary- like a clitoris has to X cm to be considered a penis.
Unlike 'intersex' which paints sex as the healthy view of a continuum, or spectrum that we all fall somehere along- DSD takes those arbitrary margins and says "this is healthy/normal and anyone who doesn't fit this model has a medical condition"

This is called "pathologising"
Read 23 tweets

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