I've spent a lot of time thinking about sustainable #Play2Earn game economies

Sustainable #P2E = 20%+ of playerbase earns 10$ or more playing the game, without inflow of new players

I currently see 2 ways in which this can work 👇
1. External value flow into the game economy

Traditional example for this is ads - advertisers pay for the eyeballs of players within the game

This will likely need to be supplemented with other value flows (e.g. data, esports) to reach full P2E amounts (10$+)
2. Asymmetric gameplay

Players have different roles within the game. Some roles are designed purely for fun, and require players to spend money

Other roles are designed to make other roles more fun, and will allow players to earn money

@blocklords is a good example of this
If I'm missing a model, please let me know

If you think a game fits these models well, please let me know as well - would love to talk to the team

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More from @NicoVereecke

Jan 24
1/6 Part of the disagreement between pro and anti #blockchaingames people stems from different definitions of what a ‘game’ is
2/6 Traditionally - a video game is the piece of software that players interact with to get a sense of fulfilment. To ‘have fun’.

Given this definition, it’s not surprising that some say ‘blockchain doesn’t do anything that we can’t already do!’
3/6 In #web3, ‘the game’ includes
-Choosing which dev team/game to allocate time & capital to (like a VC)
-Getting whitelisted by engaging with the community on Discord
-Having a financial stake in the game you love, and getting a feeling of excitement when it grows in popularity
Read 7 tweets

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