A perfect piece to read on Saturday afternoon by @xlSalvatore.
It makes me realize once again that @SkyweaverGame has far more experience and better understanding of game design and crypto maybe than any other team in the space today.
1/ To design for total engagement.
User engagement is the only method to generate value. Today, we can incentivize players to adopt and participate through sharing the economy, which is the best and unprecedented way to increase engagement.
2/ A web3 virtual economy empowers players. Collaborate with players, instead of extracting from them. Teams should be transparent and optimize UX continuously. The confidence among players is built by a safe and trusted system with good trading & playing experience.
3/ The old monetization model is changed with decentralization. Publishers cannot sell content to players directly. Tradable in-game assets are good, but may not enough to attract and retain users required to make up for the potential losses.
4/ Never design pay-to-win mechanics or make players easily buy items that affect game results. It’s better to make cool cosmetics a rare item to attract new users. But always make the item worth it, otherwise, the gain is more than the loss.
5/ Rarity should be defined practically, more in terms of usefulness. The value of unique items is intrinsic to the game itself and can be graded by limiting the supply and functionality.
6/ Design interoperable game items and enable users to craft/ customize assets. All the valuable/powerful items should derive from fungible materials/ingredients, and also can be converted into other items.
7/ Don't convey or imply that game items are investments to your players. The purpose of game assets is to entertain. Strike skill balances between newbies and old players so that they all share in the economy fairly, rather than making newcomers pay for old players.
8/ The production of game assets should always tie to time:
1⃣ Determine what the cost will be for participating in the experience.
2⃣Calculate the average session length to complete an experience.
3⃣Calculate the amount of times an average player spends to receive an item.
9/ There might be a scalability problem since the system has to compete with its users for value, but the situation will get better if only skilled players get benefits and the average player can sustainably trade their time.
10/ When the demand highly exceeds the productivity, the system attracts more average and new players to engage, expanding the overall value of the game ecosystem. The system grants the player community to create and capture more value in a long run.
11/ Finally, this decentralized system can be self-sustaining where the item's value can automatically adjust according to the market conditions. Players will increase the production of an item spontaneously if its price rises.
12/ 3 tips to avoid bot invasion: handle each match independently of one another, avoid free-for-all matchups, and incorporate imperfect information.
Bots can also provide value, like the automation in Dark Forest, trading bots, and AI opponents.
The infra of blockchain games should be geared towards facilitating the gaming experience. Always bearish ERC721 NFT that does not follow the logic of game design.
For Gitcoin Grants contributors and fully decentralized on-chain gamers, there're two projects around Dark Forest developed by members of @marrowdao that are worth adding to your cart and contributing:
1/ A chain layer alliance system including select guilds, discover tasks, utilize gaming tools, group chat, and bulletin board.
The alliance can boost funny based on players' performance and engagement.
The grant will go into the Treasury directly. gitcoin.co/grants/4287/zk…
2/ An NFT marketplace for Dark Forest allows players to trade artifacts within or outside of the game.
The dev will use the grant to reduce the trading fees and coordinate with other @darkforest_eth lobbies. The cost has been reduced from 10% to 5% now. gitcoin.co/grants/4280/da…
I'm more than excited to find that the fictional worldview of game orchestrates Defi Legos in the space like @DefiKingdoms and @Treasure_DAO. Narrative cannot be ignored
Some thoughts on @CthulhuCA22 and why on-chain LARPG is worthy attention🧵
中文读者请从7/开始阅读。
1/ Live action role-playing/Murder mystery game is generally a party game, with multiple players playing different roles.
It may start with a murder, requiring everyone to work together to find the killer and avoid danger.
2/ Dynamic & Multifactorial
Unlike @wolfdotgame and @wndgame emphasizing the game between 2 parties, it's more like an interactive film/novel that has 10 ppl participating, and all of them have their own interests & purposes, infecting the course of events.
1/ Don't celebrate too early.
It has already been a trend that a project ➡️a platform➡️a chain.
Is there such a possibility that limited retention and gameplay cannot support the game itself, thus it figures out a larger narrative to draw people's attention back ?
2/ The situation reminds me of how traditional corporates compete for users:
the amount of users is fixed but projects boom, and those projects without core gameplay can only rely on platforms and chains to increase their exposure.
3/ The consequence of over-hyping "metaverse" and "interoperability" is that people get so excited about the jointing between games and platforms that they forget how an exellent game can stand on its own as a solid and integrated economy.