I'm more than excited to find that the fictional worldview of game orchestrates Defi Legos in the space like @DefiKingdoms and @Treasure_DAO. Narrative cannot be ignored
Some thoughts on @CthulhuCA22 and why on-chain LARPG is worthy attention🧵
中文读者请从7/开始阅读。
1/ Live action role-playing/Murder mystery game is generally a party game, with multiple players playing different roles.
It may start with a murder, requiring everyone to work together to find the killer and avoid danger.
2/ Dynamic & Multifactorial
Unlike @wolfdotgame and @wndgame emphasizing the game between 2 parties, it's more like an interactive film/novel that has 10 ppl participating, and all of them have their own interests & purposes, infecting the course of events.
3/(1) Lower threshold & Story-driven
Though appreciate a fully decentralized, plugin-enabled blockchain game as Dark Forest, but tbh, the lack of a goal-driven and high technical requirement prevents me from really enjoying it.
3/(2)
Goals are essential in game design. All open-world games have main & side quests, and good storytelling allows players to immerse easier and more enjoyably.
I have a thread abt tutorial narrative benefits web2 players getting into web3:
The game usually runs for 2-3 hours (as a Twitter Space) and starts at any time.
Playing with even strangers makes it popular among Chinese GenZ since 2020.
No one could imagine how it will change the Web3 community. nytimes.com/2021/10/16/wor…
5/ Culture Value: fringe horror getting popular
The cosmic entity concept of Cthulhu was brought by HP Lovecraft in 1926 with a novel called The Call of Cthulhu, inspiring lots of video games and more legacy.
For example DND, MTG, Yu-Gi-Oh, and @0xmons.
6/(1) An experimental project with a visionary team backup should have its own consideration, but I'd like to share some suggestions for a long journey:
6/(2) Focus on blockchain + game, providing new UX:
Random props and events, hiding, theft, encrypted messages, limited action points, clues left behind by movements of "liar" and "murder", and more.
A LARPG gaming platform with solid technology is more than promising.
6/(3)
Try procedurally generating narratives and encourage the community to create more plots, and mix them up randomly. Otherwise, spoiler will be a communication barrier.
6/(4)
Visualize some movements of players with automatically generated avatar/video masks as performance is an important element of the genre.
Different language subDAOs are necessary for routine activities in the future.
6/(5)
Would love to share more about community organic growth/FT&NFT incentives/tokenomics with the team in private.
Welcome to follow @CthulhuCA22 for the upcoming Great Old One's party. They are open to any advice.
1/ Don't celebrate too early.
It has already been a trend that a project ➡️a platform➡️a chain.
Is there such a possibility that limited retention and gameplay cannot support the game itself, thus it figures out a larger narrative to draw people's attention back ?
2/ The situation reminds me of how traditional corporates compete for users:
the amount of users is fixed but projects boom, and those projects without core gameplay can only rely on platforms and chains to increase their exposure.
3/ The consequence of over-hyping "metaverse" and "interoperability" is that people get so excited about the jointing between games and platforms that they forget how an exellent game can stand on its own as a solid and integrated economy.
1/(1) quality games like mmo and 4x online are still 18-24 months away since it has taken too long to recruit developers. However, things different in Chinese mainland, a few experienced workers in Tencent, Netease, and Mihoyo turns to blockchain due to the repressive policy.
1/(2) Unfortunately, the first group of these developers marketed and operated their games by following southeast Asian teams instead of bring their superiority into full play, and ultimately brought themselves into discredit.
Few tips for game studios that devote to a gamefi project ⬇️
1/ user-oriented: find your target players asap and customize the project. The developers' expectancy and the market's need varies, so you'd better choose your side and set a criterion at the very beginning.
2/ short-term+hot money: (1) web first: consider about the web design when prepare promotion materials and create a clear consumer guidance. Maybe it's too late to imitate cute animals like Axie but you can still attract users with exquisite concept paintings.
2/(2) make the game simple and addictive: There's no need to be creative on tokenomics, just modify it through learning from successful cases (most on bsc). Take advantages of gambling game. Turn-based games are fine but I personally prefer real-time strategy / casual.