今天就让我们站在开发者和游戏人的角度来掰扯一下,为什么这篇歌颂RON的文章从逻辑层面和事实层面都不太有说服力🧵
⚠️创伤警告:已经被RON套的可以不看。

中文翻译链接:mirror.xyz/kayf.eth/iLHfQ…
1/ 开篇理解Ronin:你确实理解了ron,但你不理解开发者和玩家生态。
Axie资源系统稀烂人尽皆知,死亡螺旋征兆出现后才试图进行流动性管理但为时已晚,AXS的增长至少大半功劳来自于YGG和CX,根本不是因为本身模型设计得好。
我试问现在哪个做游戏的敢让Sky Mavis来做代币设计?谁敢?
2/ 我迄今见过最好的代币设计和发行是CryptoRaider/TreasureDAO/Aavegotchi。CR的代币设计师本身对DeFi有很深的理解,自己也是终身玩家。
反观Sky Mavis团队既没有游戏背景也不是盘子大师,跟社区关系也搞不好,ban了很多无辜玩家但ban不掉AI,youtuber只要说一句实话就被禁言,谁还想跟你玩?
3/ AXS和SLP用户生态十分畸形,只有5%的玩家持有AXS,换言之持币者绝大部分都是flipper,分发新资源(土地和RON)的时候也简单粗暴,丝毫不考虑绝大部分scholar的存在和忠诚度迁移,这对一个游戏来说太悲哀了。
不管他们之后能搞到何方神圣,放弃了曾经的玩家和游戏就已经是最大的黑点了。
4/ 再来看用户量,L2和L2过去一周的交易量对比:
没错,polygon当时的确在系统升级,但我还是可以在上面玩Aavegotchi和CryptoRaider,但 RON除了挖矿还可以干什么?
我为各位LP的损失感到惋惜,但试问你们自己真的在用RON在游戏吗?这些用户里面有多少是冲进来寻租的热钱有是真正能留在生态内的玩家?
5/ 游戏选链就是选用户画像:
Polygon搞到了Youtube前游戏主管,搞到了北美电竞队100 Thieves,这些是真正在传统游戏圈有影响力的/能改变行业的人,更别说现在Pegaxy基本上要占领东南亚市场了;
Avalanche上的Crabada目前是P2E收益率第一,DAO和社区运营帮派感很强,Sol的Aurory社群也很有帮派感;
6/ 游戏开发者对热钱唯恐避之不及:
TreasureDAO迁移到arbitrum的原因就是生态干净宜居;
NEAR现在的游戏娱乐性都很强,钱包交互顺滑无比;
育碧未来不一定会给RON站台,他们在传统玩家侧的压力本来就很大,选用了非常小众的Tezos;
还有游戏直接用自己开发的链,直接让玩家无感交互。
7/ 所以,用户数量根本不重要,重要的是质量。
Polygon和near很早就开始面向传统游戏行业孵化开发者了,NEAR更是很努力在做教育和协作工具,反观Axie前段时间才推出了开发者计划。
我的观感就是一个区块链腾讯发现老本不够吃了,面向一群辞职创业的indie说你来吧我是大厂我有钱有名气……Who cares?
8/ 这篇文章后面的部分尬得我不想讲,用一个新鲜出炉充满热钱的dex给未来一年估值,表面上在跟你说游戏,实际上自己也不知道怎么说游戏。
然后说Sky Mavis有手机端优势?拜托了都是中心化服务器游戏,别装得像什么技术飞跃一样……
9/ Axieinfinity确实是行业先锋但并不证明后来者都会信仰它/跟随它;
同时期的所谓链游3A:StarAtlas选了Solana,Illuvium选了Immutable X,SkyMavis不收拾好自己的烂摊子忙着玩套娃,它有什么行业感召力?它曾经的好伙伴好老师不也早就把货出干净了然后去研究WAX上的Splinterland去了吗?
10/ 最后,我说的一切都不是投资建议,我比谁都更想看到一条更专业/便于开发的游戏生态链,希望RON以后真的能好好发展。
今天只是就事论事,作为一个每天换五六条链玩游戏的人,RON这篇文章里很多东西都跟不太符合我的认知,所以只是给大家提供一个新的思考角度,也欢迎跟我交流一切有关游戏的事。
ps. 即使抛开RON本身,这篇文章让我反感的地方在于他非常诡辩:表面上进行了比较,但首先比较方式不对,其次比较出来的结论与要证明的东西无关,作为一个辩论人看这些也很难受啊,所以在我这里直接gg
关于RON的挖矿损失可以参考林老师的推文,而且RON上线之后又腰斩了,RIP。

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More from @0xAikoDai

Jan 31
跟华语圈看春晚的朋友同步一下今天的GameFi春晚吧:

- CAGY因为发了giveaway的信息被Axie官方在dc禁言了,creator/meta的role也被摘掉了;但众所周知他很喜欢为Axie喊单,也送了很多礼物给社区,自己拥有14块土地。对没错,这样一个人直接被ban了,skymavis是哪朝皇帝?
- 大半天过去了事情还是没解决,还越来越drama了,skymavis co-founder发了条“教育市场不要低估ron”的thread,但很明显社区已经离他们而去,喊单的估计都是被套的;晚上CAGY好像又发了几条很不礼貌的抱怨的推, 刚才直接@ skymavis cofounder说敢动我资产你试试。
- 回溯下早上吧,另一个大kol brycent之前也一直给axie喊单的,说他受够了,devs太墨迹了,你们把slp给我我来烧吧。对了今天SLP0.009了,恭喜又多一个0!
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I'm more than excited to find that the fictional worldview of game orchestrates Defi Legos in the space like @DefiKingdoms and @Treasure_DAO. Narrative cannot be ignored

Some thoughts on @CthulhuCA22 and why on-chain LARPG is worthy attention🧵

中文读者请从7/开始阅读。 Image
1/ Live action role-playing/Murder mystery game is generally a party game, with multiple players playing different roles.
It may start with a murder, requiring everyone to work together to find the killer and avoid danger. Image
2/ Dynamic & Multifactorial

Unlike @wolfdotgame and @wndgame emphasizing the game between 2 parties, it's more like an interactive film/novel that has 10 ppl participating, and all of them have their own interests & purposes, infecting the course of events.
Read 20 tweets
Dec 12, 2021
1/ Prototypes that can be potentially built as zero knowledge games:

1⃣Battleship/Sea Battle
2⃣Avalon
3⃣Saboteur
4⃣Mafia
5⃣Betrayal at House on the Hill
6⃣Watson & Holmes
7⃣Dead of Winter
......
2/ Genres:

Incomplete information games
Social deduction games
Board games
3/ Crux:

In-game social activity is not encouraged
-> There wont be a built-in marketplace/trading system
-> Transactions outside of the game
-> Region limit
Read 4 tweets
Nov 19, 2021
1/ Don't celebrate too early.
It has already been a trend that a project ➡️a platform➡️a chain.
Is there such a possibility that limited retention and gameplay cannot support the game itself, thus it figures out a larger narrative to draw people's attention back ?
2/ The situation reminds me of how traditional corporates compete for users:
the amount of users is fixed but projects boom, and those projects without core gameplay can only rely on platforms and chains to increase their exposure.
3/ The consequence of over-hyping "metaverse" and "interoperability" is that people get so excited about the jointing between games and platforms that they forget how an exellent game can stand on its own as a solid and integrated economy.
Read 4 tweets
Nov 17, 2021
1/ 做游戏最重要的就是在一开始想明白,拎得清;一款游戏如此,未来通过游戏做平台/metaverse/链更是如此。目前精灵养成和沙盒市场都略显饱和,尚且无法依靠核心玩法和数值调整吸引玩家,Starmon是个剑走偏锋的例子,13元素+6数值+天气系统,导致玩家认知门槛太高,最该改的消耗机制却没有任何创新。
2/ decentaland/sandbox/cryptovoxels三款沙盒横向比较,普通玩家不看UGC功能,而是avatar形象构建的身份认同和demo用户体验;十月下旬体验的结果dcl>sand>cv,后来三款游戏也照此顺序逐一爆发。当同类型产品太多时用户体验就尤为重要,因此部分数字卵生项目也会权衡等比例缩放和跑图体验的问题。 Image
3/ 再聊RACA的有趣之处,当imx/ironsail/gala都在推游戏品质的时候,Metamon一个造富神话直接把平台送上月球,项目方要开发幻想14这件事根本没人care:绑定其他币种的开箱机制;资源卡点设计;通过减少N级碎片产出倒逼玩家升级,踹掉低级废宠+资源销毁+抬NFT价值,种种设计盘好老玩家也钓好了新玩家。
Read 5 tweets
Nov 11, 2021
Two things remakable in this ep:

1/(1) quality games like mmo and 4x online are still 18-24 months away since it has taken too long to recruit developers. However, things different in Chinese mainland, a few experienced workers in Tencent, Netease, and Mihoyo turns to blockchain due to the repressive policy.
1/(2) Unfortunately, the first group of these developers marketed and operated their games by following southeast Asian teams instead of bring their superiority into full play, and ultimately brought themselves into discredit.
Read 7 tweets

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