Scaling a #metaverse is V difficult. We often get asked how we intend to maintain our high bar of quality. TL;DR it won't be easy, but our crazy talented team is up to the task! In this🧵we look at some common pitfalls of game design & how they apply to massive online worlds. 1/
1st, what is a #metaverse? It's a social media platform, a massive multiplayer online world, & an ecommerce platform, all in one - basically, a 3D version of the internet. It's incredibly ambitious for 1 company to build Instagram, Electronic Arts, & Amazon all in one product. 2/
Or is it? #TBT '02: big tech companies line Craigslist's front page. Uber, Tinder, Doordash, Zillow...all on an integrated platform, a 2D #metaverse. But, user experience matters: as they went mobile & processing power📈, expectations📈. This pattern will likely apply here. 3/
But this is a thread about scalability, what are you trying to say?
Performance is important at scale for any product, but it's absolutely critical for #metaverses. Why order pizza in VR when mobile ordering exists? A new experience must be 10x better or people won't switch. 4/
A reason we have browser-based, LoFi worlds today is the same reason Craigslist was so popular - it was the best & only choice.
Can we do better? Sure, but aesthetics always have a tradeoff for performance. Scope, budget, and time - if you're lucky, you can optimize for two.
5/
Check out this photo-real concept image of a #LilyPAD. Beautiful right? The photo-realistic lilyPAD has some advantages...and some tradeoffs. There are lots of assets to use as a starting point. It is stunning & immersive, and it feels like a place you want to be. 6/
This performs well in browser with only one user & a loading screen, but +50 users in an open space? The network gets congested, the CPU/GPU struggles to render shade & shadow changes, the beautiful scene succumbs to frame rate drop, & pixilation as texture loading fails. 7/
This cartoon shaded concept lilyPAD is the same layout & idea, just different shading & assets that render well w the shader. W reduced fidelity, we reduce the load & performance is upheld. But tradeoffs include custom building a lot of assets from scratch to fit our art style 8/
These are NOT mutually exclusive. We can use:
🐸photoreal shading in low traffic areas: wilderness & landscape vistas
🐸cartoon-style shading in high traffic large areas: towns & arenas
🐸deep artistic high-fidelity textures in smaller areas: like in the #DragonflySocialClub 9/
Building a #metaverse has tradeoffs. Balancing #Tech, #Art, & FUN! Voxel platforms are fun & easy, side-stepping many tech & art challenges of AAA video games. We don't think this will take the market. Users will demand more from a 3D world than 2D, & 2D worlds are v useful. 10/
So what are we doing? #Frogland is dedicated to an immersive AND beautiful experience: adventure in a quirky world. Our incredible team is building for scale right now, using experience in movie VFX, VR hardware, & big media-streaming platforms. This is our unfair advantage. 11/
It's a tough challenge, but not impossible! Thank you for reading! Any questions, please ask. We're #CoCreating this #metaverse WITH our community, and your opinion matters. 12/12
Want to hear more? Listen in to our Town Hall from just a little bit ago:
The #NewPangea#metaverse demo of the Dragonfly Social Club now has the Mac version up and running! If you were on the Mac waiting list, you should have the details in your email inbox. Any other #Froghodlrs who want to sign up, head to our @discord!! 1/
- 40 map pieces total
- ~42 visual clues total
- Check our discord for more info!
Once the map is put together (reward for first individual or group to do so!) we can start community input on zoning & naming areas & places! 1 hop closer to land... 2/
HYYPE AND LORE
All Character Bios can be found in the #Toadex with links to their PDF or their @hyypeHQ page! We want to support artists in the #Frogland community in any way we can, beyond just taking your ideas or your art and putting it into the #metaverse. 3/