Miko Profile picture
May 3, 2022 17 tweets 8 min read Read on X
1/ Back in action! Sorry for being on a hiatus for so long. First, a personal update, I'm now fully dedicated to web3! Today was my last day on my 2-week notice. Second, we've ramped up @p2eanalytics, so expect some news, frequent feature additions and #p2e content!
2/ With that said, let's kick off with an update on @playcrabada's economy!

We all know that $TUS inflation has increased. Here's some numbers:

Daily Mint: 38.7MM (1.8% per day)
Daily Burn: 20.7MM (-1.0% per day)
Net Addition: 18.0MM (0.8% per day)
3/ In the above chart, you'll see that inflation has increased more than breeding. What's interesting is that the daily issuance % has been steady relative to historical trends, so the core issue is lower breeding (I know, obvious). The blue line (burn) has trended up (less burn)
4/ Breeding needs to be incentivized through profits. In the past few months, the price of crabs and the number of crabs sold has stalled. This implies lower profits for breeders who have been breeding more crabs.
5/ Breeders keep breeding more, however, eggs as % of total population has declined from 9.0% in early February to 6.7% in early May. So, the pace of population growth is decelerating.
6/ The divergence between # of crabs sold being flat vs. growth in egg count means that breeders aren't able to liquidate as much inventory (impacting working capital) or there's significant off market sales going on. Given $TUS burns has been flat, I'm assuming it's the former.
7/ The key metric is player growth. There are 13,937 $TUS holders growing 0.8%/day since 4/18, a bit slower than before. Crab population is growing at 1.4%/day since 4/18, a bit slower than before, but much higher than TUS holders. Crab/holder = 8.0, highest ever.
8/ The economy is clearly in a deep recession. The high gas prices coupled with the lower TUS prices, has made generating rewards tough. The upside catalyst that we've all been waiting for is the @swimmer_network and the Battle Game.
9/ The Swimmer Network will be much faster and will utilize $TUS as the gas token. Keep in mind that Crabada will not be the only game on the subnet, there will be many more that will utilize $TUS as the gas token. So expect $TUS burn to increase, helping solve inflation issues.
10/ The Battle Game will enable discipleships ("scholarships"), meaning you can delegate your crabs to other players in exchange for splitting rewards. This can help solve the player growth problem.
11/ Tavern Guide: ROI has collapsed. The cheapest way to play the game is to buy 1 crab and rent it out. If 1 crab is expensive for you, check out @Craba_DAO for cheap entry
12/ Mining w/ MR Guide: The best choice are combinations that include primes for the 10% bonus. MR is an estimate and not all team combinations are included. Analysis doesn't include gas fees which impact profits. Check out @0xminersfren to determine if you should reinforce.
13/ Mining w/ no MR Guide: If you don't have time to reinforce, mine to lose. This generates more rewards than the Tavern assuming you can mine at least 5 time a day. Best bet is combo of cheap crabs + none-pure prime for the 10% bonus. Gas fees might make this attractive.
14/ Breeding Guide: This uses the ABC loop method. ABCD is more optimal. I'm not factoring in mining/looting which improves ROI. Best bet are primes.
15/ Breeding Guide: ABCD method results in lower ROI days for the initial investment. ABCD method assumes you buy two sets of parents to start off with.
16/ Looting Guide: Does not factor in gas fees! Not all combinations are included here. Both options below have the same ROI. I assumed 2 mines and 8 loots given the point system.
17/ Good accounts to follow for Crabada: @0xminersfren (mining profitability bot), @deepinthesesh (reports), @KingSkyWing (reports), @Gojo_Crypto (data), @rogeravax (alpha), @_acap_acap (alpha), @TradingAloha (alpha), @_crabradio (🎙️), @TheCryptoGemini (alpha and memes)

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with Miko

Miko Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @mikocryptonft

May 13, 2022
1/11 Finally got my @PizzadotGame Pizzeria fully built out. Got all chefs under one roof and my restaurant leveled up (more levels to go). Here's an outline of #GameFi strategies and what rewards you can expect 🧵
2/11 There are two tokens in the game that you earn while playing:

A) $PIZZA: uncapped supply. In-game currency to buy tools and $SODA.
B) $SODA: capped supply. In-game currency to buy tools and pay for leveling up your pizzeria.
3/11 To play, you can use: Chefs, Master Chefs, Tools and LP tokens

👨‍🍳 Chefs: 0.45 $AVAX
👨‍🍳 Master Chefs: 4.13 $AVAX
🍳 Kitchen Tools: See price range in table, best deal are oven/secret
💲 PIZZA-AVAX LP Tokens: Pool in @traderjoe_xyz
Read 11 tweets
May 12, 2022
1/ @PlayCrabada #P2E economy update! Data from p2eanalytics.com/hub

$TUS inflation has stabilized. This implies there's less mining activity, which could be due to drop in $TUS prices and high gas fees. Image
2/ @P2EAnalytics added a new way to look at our inflation chart. Yesterday's net inflation came in at 0.48% (white line) which is finally below my personal comfort threshold of 0.50%. The 5-day average is still high at ~0.80%. Main driver is lower % inflation. Image
3/ 5-day summary: $TUS supply increased 16% from 614MM $TUS to 710MM. 200MM TUS was rewarded ($2.0MM) and 104MM ($1.0MM) used for breeding.
Read 16 tweets
Apr 15, 2022
Here's an update on @PlayCrabada's #P2E economy. @P2EAnalytics is undergoing updates so back to excel!

A. Daily net inflation has ticked up to 0.44%. $TUS emission was flat at 1.73%, despite the looting points system implementation which encourages mining.
However, it could be too early to tell the points impact since I'm using averages. Burning from breeding has declined by 8 bps. Breeding activity is actually healthy though (see egg chart below), it just hasn't kept up with inflation.
B. $TUS holder count (players) continues to grow at 1.0%+ daily rate which is good.
C. Crab population continues to grow faster than players at 1.7% per day, so expect crab prices to continue to decline or at least remain flat.
Read 18 tweets
Mar 12, 2022
1/ As promised, a summarized comparison of @PlayCrabada and @AxieInfinity.

In this thread I will cover gameplay, tokenomics, ROI impact and the teams.

This is my high level view and is not meant to be a comprehensive coverage.
2/ Gameplay: The focus here is active vs. idle gameplay. I have shared my thoughts of why I think idle gameplay is an important aspect of a game economy before ().
3/ Idle games increase their total addressable market (TAM) size by attracting players who don’t have the time to be active or time to deal with scholarships.
Read 21 tweets
Feb 28, 2022
As promised, I've pulled together the latest on the @PlayCrabada economy as well as an ROI guide. To start, let's look at $TUS inflation:

A) Net inflation is flat at 0.5% compared to 2/20. Both emission and breeding are steady (surprisingly)
B) Marketplace activity has declined
B) Offset by growth in daily tavern fees. This impacts price of $TUS (lower new buyers) as well as price of $CRA (lower revenue to the game)
C) TUS holder count grows, but at a slower pace. I included a new measurement, TUS per Holder, this has increased, not a great sign.
D) The crab population has increased faster than the user population, putting pressure on crab prices. Crab/Holder is at highest level.
E) Runway is at 31 days, we've been here before. I would like it to not go much below this level.
Read 15 tweets
Feb 21, 2022
A thread on how I'm thinking about #P2E economics:

Initially, I agreed with others who called it "ponzieconomics." However, after playing a few games my view has changed...
Blockchain tech and decentralization has enabled a complete restructuring of the go to market function of games and re-oriented the value accrual to different stakeholders.
The key here is realizing the amount of money gaming studios spend on marketing and distributing a game which is sometimes much larger than the $ spent producing the game:
Read 18 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Don't want to be a Premium member but still want to support us?

Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal

Or Donate anonymously using crypto!

Ethereum

0xfe58350B80634f60Fa6Dc149a72b4DFbc17D341E copy

Bitcoin

3ATGMxNzCUFzxpMCHL5sWSt4DVtS8UqXpi copy

Thank you for your support!

Follow Us!

:(