Fun fact: Doctor Who RPG writer Andrew Peregrine are old friends. He used to drive me to our Ninjutsu dojo and we would design RPG systems on the way to pass the time. He went into tabletop professionally and I went into video games professionally.
Small world. :)
(*and I are old friends.)
Ironically, he worked on the #buffy roleplaying game creature book.
I am a walking Buffy encyclopaedia. :)
Super proud of him and what he has done so far in his career.
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Game "remakes" are a lot more complex than people seem to understand.
Lemme just elaborate... #gamedev
Remasters involve resurrecting older code and resources, often using the same backwards engineering modders use to crack open the files and extract useful stuff.
Sometimes the source material just doesn't exist anymore.
This is because the company that developed the game is atomised and scattered in take overs, close downs, liquidated assets and the original source material vanished somehow.
Getting a game to run on an engine editor that hasn't run since windows 98 was the thing is an art.
Just got a package the size of a frozen chicken, and inside that box was a box backed in bubblewrap, inside which was a plastic clamshell, packed in foam chip, and inside that was a rolled up bubblewrap with tape.
Inside that was one 25mm tall miniature.
I dropped it.
The miniature is fine.
It's a 1982 Citadel "Chaos Mind Slayer".
Here is the first appearance of the Citadel Chaos Mind Slayer. We didn't photos back then.
Elon Musk's latest vomit comment highlights a distinct misunderstanding people have by lumping Gender Identity with Gender Roles and Gender Expression and Gender Inequality into one word "gender".
That is like complaining your fridge doesn't cook your bagel, it should right? A microwave and a fridge are both "kitchen appliances".
Gender Identity is how your brain is wired up to perceive your own gender, your sense of self. It seems to be neurobiological, which I have explained in detail elsewhere.
Gender expression, gender roles and gender inequality, however, are social constructs.
Lovely DM asking what homebrew rules I use for ttrpgs.
I tend to write one for whatever we are doing to fit the style of gameplay I want. That's been my go to since I first started gaming in the 80s after I was dissatisfied with the systems at the time.
My main homebrew was called "Terra Obscura" and that was me reacting to the red box DnD and AD&D and essentially streamlining it for my ADHD.
It was "roll under stat plus skill" and difficulty was given as negative modifiers.
I think the name 'Terra Obscura'has been taken by a pro company now, so just to underline that isn't my old homebrew game.
I made about five others over the years, with the last one being for a space opera version.
For that I switched the system to percentile and...