YitzyHammer.eth Profile picture
Aug 10 42 tweets 11 min read
1/ #CC0: What is it and what does it mean for NFT creators and holders?

My two cents, in a 39-tweet 🧵👇
2/ As a commercial #lawyer, with a strong background in #intellectualproperty, the #NFT industry has been a fascinating case study in the development and evolution of IP rights related to digital artworks and other media formats.
3/ Lots of threads have been published regarding the big question of whether NFTs in general and generative artworks, in particular, are copyrightable under US law.

If you haven't, you can start by watching my recent lecture at @EthCC, Paris, last month:
4/ Recently, the conversation turned again to the popular CC0 license as @kevinrose announced that the license to @Moonbirds & @oddities_xyz has migrated to CC0 — meaning, basically, that anyone can utilize the art of these NFTs w/o copyright limitations.
5/ Let’s talk a little bit about what that means.
First, it’s important to note, that some of the most well-known projects in the NFT space - @CrypToadzNFT, @Nounsdao, and @oxDecaArt to name a few - are licensed under CC0.
6/ More and more projects have been taking this route of late, including @GoblinTown, @OSF_nft, and @XCOPYart, leading @Zeneca_33, to coin this the #cc0summer.
7/ For purposes of this thread, it’s important to understand that within the realm of IP law, there are two key frameworks — trademark and copyright.
8/ While trademarks won’t be the focus of this thread it’s important to understand what they are. Trademarks protect words, phrases, symbols, or designs identifying the source of the goods or services of one party and distinguishing them from those of others.
9/ In the United States, if a trademark is registered on work, such work may not be used by others for similar goods or services without the permission of the trademark holder.
10/ Registered trademarks can potentially last forever — as long as the trademark holder continues to use the trademark in commerce and maintain periodic renewal filings, the such holder can keep the trademark alive and continue using it in perpetuity.
11/ Copyright, on the other hand, protects stories, movies, tv shows, photos, paintings, and other creative works, however, it doesn't protect facts, ideas, systems, or methods of operation - although it can protect the way these things are expressed.
12/ Copyright differs from trademarks in that it doesn’t require registration with the USPTO, rather, it exists inherently, when the work is created.
NOTE: while copyright registration is voluntary, you can't sue for infringement of copyright in the US, if it's not registered.
13/ If the creator is an individual (e.g. artist/author), the copyright lasts from creation and up to 70 yrs after the creator’s death.
For pseudonymous works and works created by legal entities, copyright can last btwn 95 -120 years from the creation/publication of the work.
14/ After the copyright expires, the work goes into the public domain where it is no longer protected under copyright law — ultimately, this means that anyone can use the work for whatever purpose they want, but no one can ever own it again.
15/ As noted above, CC0 is a type of open-source license in which “no rights are reserved”. It was created by Creative Commons and is available for anyone to use, at: creativecommons.org
16/ At our law practice, when we work with NFT collections, we’re constantly stressing to them the importance of transparency vis-à-vis their holders. Usually, that manifests itself, first and foremost, in drafting clear licensing terms associated with their collection.
17/ What does this mean?
Well, if you are selling an NFT — what rights will the purchaser of that NFT have with respect to the NFT? Can they resell it? Display it? Create physical print and distribute copies? Can they use it to make merchandise for resale?
18/ A licensing agreement will address all this and more. While there are certain rights that are inherently yours by virtue of having created the work, in most cases, if you want other people to be able to use it, you’ll need to establish clear licensing rights.
19/ In some cases, rather than drafting terms from scratch, creators will opt to adopt a pre-existing licensing regime, such as CC0.
20/ If you’ve ever created something on GitHub, this process will be familiar to you, as ultimately you are asked to associate your code with a license — common open-source licenses are LGPL, MIT, Apache, BSD, etc.
21/ CC0 is associated with what’s known as the “copyleft” movement, which is ultimately a movement to liberalize intellectual property rights and to make them less restrictive and more available for the use of the general public.
22/ As noted above, there are certain rights that are inherently yours (i.e. the creator’s) as the creator of the work —
23/ ...typically, this refers to the exclusive rights to reproduce (e.g. photocopy), adapt (e.g. make a movie out of a book, or create a derivative art project, drawing on the initial IP), publish (to distribute copies), perform (playing music), and display (in public) the work.
24/ Generally, when you buy a work (i.e. you are not the creator), you have the limited right to use the work, as contemplated, for personal use. However, you may not use the work for commercial purposes (e.g., publicly screening a film and charging money to watch it).
25/ Ok, now that we have a basic understanding of the rights protected by copyright, what rights are afforded to holders under a CC0 license?
26/ Creators or owners licensing their works under CC0, are effectively relinquishing their inherent copyrights to the work, and are placing them, as completely as legally possible, in the public domain, for the purpose of contributing to the “greater good”…
27/ …or: “a commons of creative cultural & scientific works that the public can reliably and w/o fear of later claims of infringement build upon, modify, incorporate in other works...
28/ ..., reuse and redistribute as freely as possible in any form whatsoever and for any purposes, including w/o limitation commercial purposes” (CC0)"

creativecommons.org/publicdomain/z…
29/ Yes, this means that anyone can use your IP, even for commercial purposes, without obtaining permission from, or providing credit to, the creator.

Ex: this RektGuy #1321 belongs to DCent_NFT and is licensed under CC0.

I right-click-saved-as and changed the background.
30/ If I wanted to, I could print t-shirts of RektGuy #1321 and sell them.
31/ Essentially, the reason that Moonbirds holders are infuriated at Kevin Rose’s decision to opt for a CC0 license for the Moonbirds and Oddities collections, is that, in doing so, he took something very valuable away from them —
32/ ...he took away their individuality and opened up their IP to anyone to freely “infringe” upon it (albeit, without infringing).
33/ Now, if a Moonbirds holder wants to develop a brand around his Moonbird, it is no longer unique to him, as anyone else can do the same, without infringing.
34/ Coming from the tech world, having advised companies in the SaaS industry for years, and always being on the lookout for “contaminating”, copy-left software, I’m used to looking at copy-left as the enemy. It’s no wonder that I’m not a great fan of CC0.
35/ While in some cases, with specific characters and art forms, it may be beneficial to opt for a CC0 license — to open up your IP to the masses and allow wide-scale creativity and contribution — I feel very strongly that this is not the right move for brands.
36/ @exlawyernft, an great art lover, and (you guessed it) an ex-lawyer, wrote a fantastic thread, a few months ago, on how CC0 can be the new paradigm for the creation of culture in the art industry:
37/ However, CC0 isn’t for everyone. If you are looking to build a company, a brand, and a lasting community, you need to retain your core IP and you need to protect it at all costs, both for your benefit…
38/ …and for the benefit of your community, who are trusting you to keep building and to retain the individuality, exclusivity, and caliber of your brand.
39/ If you’re the latter, make sure your IP is carefully protected. Make sure to have a conversation with your team about IP. Make sure any artists and graphic designers you engage with have entered into service agreements with you, assigning all IP they develop to the company…
40/ …and make sure you draft clear licensing terms which are made available to your holders so that everyone is on the same page and is aware of their rights with respect to the IP.
41/ If this is all a bit confusing, read it again, and then send me an email at yitzy@dltlaw.io or DM me and I’ll walk you through it.
42/ As always, if you liked this thread, feel free to RT the original post, here:

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More from @ijhammer

Jun 9
Are wallet addresses considered ‘personal data’?

1/ What role does #privacy play in a world where nobody is ‘doxxed’?

A 🧵… data privacy on the blockchain
2/ Having a strong background in both #privacy and #crypto, this question has bothered me for some time.

I wrote a fantastic article, together w/ @avishaiostrin, available here 👇:
medium.com/dlt-law-fintec…
3/ However, I’ve been on Twitter long enough to know that there are some ppl who will NEVER click on a Medium article, no matter what the subject is, but love a good thread, so, for the benefit of you all, read on… (@BirdnalsNFT, you’re going to like this one 😜)
Read 31 tweets

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