RonanMahonArt Profile picture
Oct 5, 2022 4 tweets 4 min read Read on X
Decal with triplanar projection which respects the actor position, scale and rotation
Is wrapped in a Blueprint as Decal materials can't access object position in materials #UE5 #gamedev #indiedev
Decals.. I've seen a few (⓿_⓿)
✅Volume based spawning with collision detection
✅Type Graffiti decals in editor
✅WorldUV, Triplanar UV, Spherical UV, Angle based masks
You name it, I've tried it in @UnrealEngine
💡Some links graph solutions below 👇
WorldUV, Triplanar UV and angle based fading material graphs to copy paste into your project
ronanmahon-art.gitbook.io/decal-designer…
AngleFade backface cull
blueprintue.com/blueprint/wzz3…
Depth Fade
blueprintue.com/blueprint/leff…
Spherical projection
blueprintue.com/blueprint/-k4s…
World UV
blueprintue.com/blueprint/w4u-…
Triplanar UV
blueprintue.com/blueprint/p5zc…

These are all material functions for decals in #UnrealEngine #gamedev #indiedev Image

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with RonanMahonArt

RonanMahonArt Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @RonanMahonArt

Nov 3, 2022
✨How I use @Substance3D and @UnrealEngine
👇Some tips on my process🧵
Blockout in clay or simple material for composition
Make an initial lighting pass
Create a camera and pin it in your viewport
👇
🧵Block in materials - I'm using the Asset Library + Substance in Unreal plugin
See how these materials affects the lighting bounce and the mood of your scene. You may need to rebalance once you've blocked the materials
🎥Scout for nice locations by piloting a camera
👇
🧵Texture your assets in #Substance3DPainter
Send assets from asset library directly via CC
Keep key design parameters in one place
Note all my stitching is one layer which is referenced by anchors
I can change color, type of stitch in one click
Variants are easy to generate
👇
Read 7 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Don't want to be a Premium member but still want to support us?

Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal

Or Donate anonymously using crypto!

Ethereum

0xfe58350B80634f60Fa6Dc149a72b4DFbc17D341E copy

Bitcoin

3ATGMxNzCUFzxpMCHL5sWSt4DVtS8UqXpi copy

Thank you for your support!

Follow Us!

:(