✨How I use @Substance3D and @UnrealEngine
👇Some tips on my process🧵
Blockout in clay or simple material for composition
Make an initial lighting pass
Create a camera and pin it in your viewport
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🧵Block in materials - I'm using the Asset Library + Substance in Unreal plugin
See how these materials affects the lighting bounce and the mood of your scene. You may need to rebalance once you've blocked the materials
🎥Scout for nice locations by piloting a camera
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🧵Texture your assets in #Substance3DPainter
Send assets from asset library directly via CC
Keep key design parameters in one place
Note all my stitching is one layer which is referenced by anchors
I can change color, type of stitch in one click
Variants are easy to generate
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🧵Continue scouting in Unreal
⚠️Use a Master Sequence - great for multiple shots
🚫No crazy helicopter camera moves
Texture cameras with subtle shake via camera animation sequences
Use empty actors as targets - perfect for animating focus points
Export with MRQ as EXR
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🧵Any final tweaks to Color in Premiere or Resolve
✨Make different videos for social in one click
1⃣Set up watch folders for Media Encoder
2⃣CTRL+Drag the Premiere file in Explorer
3⃣Watch as it spits out videos in seconds
... Profit?
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Decal with triplanar projection which respects the actor position, scale and rotation
Is wrapped in a Blueprint as Decal materials can't access object position in materials #UE5#gamedev#indiedev
Decals.. I've seen a few (⓿_⓿)
✅Volume based spawning with collision detection
✅Type Graffiti decals in editor
✅WorldUV, Triplanar UV, Spherical UV, Angle based masks
You name it, I've tried it in @UnrealEngine
💡Some links graph solutions below 👇