Emm | scenario.com Profile picture
Nov 7, 2022 16 tweets 10 min read Read on X
I've done a first pass on the dwarves, and they're fun.

This proves again that #AI / #StableDiffusion is a fantastic tool for designing and creating #game assets... when adequately fine-tuned.

Here's some of the exploration, so far - 🧵
The model was trained on just 11 pictures (!), with only 1500 training steps, which tuned out to be quick (20 min).

As before, the first step is to "explore“ the model with a few generic prompts. The goal is to find the modifiers that will keep a consistent style going forward.
Once the "stable modifiers" are found, it's time to select some of the best output and remove the background when needed.

"A dwarf, detailed, trending on Artstation, Clash of Clans"👇
You can add accessories or pose, for example: "A dwarf lord sitting on a throne". You get images with the throne... and the crown.
This is a group of dwarves that bear an axe 🪓 (... supposedly - since none of the pictures in the training dataset had an axe, I'm not getting the best results here)
Here's another group, this time bearing "a sword and a shield". A little bit better.
Here's a group of baby dwarves, on a baby chair
You can play with expressions too. Include "laughing" in the prompt, and you'll get characters like the ones below (male or female, btw)
Of course, I had to try my zombie trick: "a zombie dwarf, trending on Artstation, clash of clans".

Zombify everything.
I made some elves... in the style of the dwarves
Let's not forget img2img. this was a test to reproduce Russel Crowe's famous moment in Gladiator... "Are you not entertained?"
You can change the colors of the clothes simply by adjusting the prompt: green, blue, red... or bare chest
And then there's always the "fun and creative" stuff like having your characters play cricket 🏏, basketball 🏀, curling 🥌 or bobsled 🛷
This is not just about single characters, they can be generated in groups ("Dwarves in a gold mine, detailed, trending on Artstation")
And I could keep going on and on, but some other datasets are waiting :)

While images might not be final, this can accelerate design or prototyping processes. I also see RPG communities using this to build entire worlds "in the style of the game", without erratic prompting.
If you like this thread, please feel free to like/RT or share any thoughts below.

Follow for more explorations on how to use #StableDiffusion and #Dreambooth to accelerate your game creation process 🚀

#AI #GenerativeAI #Gaming

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More from @emmanuel_2m

Nov 21, 2025
Alright alright, now we’re talking.

1. Floor plan (input)
2. Generated 3D maquette
3. Generated architectural BROCHURE page - elegant, visually cohesive.

All created with Nanobanana Pro on

Any architect or RE agents around?

Steal my prompts 🧵👇 scenario.comImage
Image
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Original idea here by @alloysiusattah, nice job man

@alloysiusattah This is "RAW" Nanobanana Pro. No upscaling, no retouching - nothing.

Just a 4k output using (prompt in the image + ALT) app.scenario.com/edit-with-prom…Top-down, fully 3D isometric render of the entire floor plan.   Create a clean, highly detailed miniature architectural maquette with accurate room proportions and layout, matching the reference exactly. Remove all text labels.  Keep all walls, doors, furnitures, appliances or rooms properly places   Use colorful, modern furniture and decorative objects in each room—sofas, beds, tables, cabinets, lamps, plants, rugs, appliances—arranged realistically and in scale.  High-resolution, photorealistic materials (wood floors, tiles, fabrics, glass). Soft global lighting, subtle shadows, crisp edg...
Read 5 tweets
Jun 17, 2025
Noticed character consistency in #Veo3?

Here's how to get some amazing OBJECT CONSISTENCY, too 🎯

Just “show” Veo3 what your object looks like (say, a specific car) and it’ll stay consistent across any scene you place it in.

Follow along for an easy, 3-step workflow 👇 1️⃣2️⃣3️⃣
1️⃣ First, about the object (example)

This is a toy car my kids played with... a Chevrolet Nomad, a classic American two-door station wagon and an icon of 1950s design.

Say I want to place it into various scenes & animated clips using #Veo3. 👀 Image
Image
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2️⃣ Create a 16:9 reference image

Arrange multiple angles of your object into the image. 3 to 6 well-chosen views are enough.

If you’re missing some angles, generate them with Kontext - available on Scenario 👉

Both white & chroma key backgrounds work app.scenario.com/edit-with-prom…Image
Read 9 tweets
Mar 31, 2025
All these seamless, game-ready materials (including PBR maps) were fully generated with AI.

... then automatically arranged in Blender using @ManusAI_HQ.

More details in the thread! 👇
I created 16 seamless textures using app.scenario.com (@Scenario_gg).

You can check the detailed workflow + all available texture tools right here: x.com/emmanuel_2m/st… Image
Once the textures were generated, I dropped the 16 .zip files (including the texture set with PBR maps) into @ManusAI_HQ.

And prompted Manus to create a Blender file (.blend) with all the textures, nicely arranged in a circle.

In just a few minutes, the file was ready with animated, rotating spheres.Image
Image
Read 4 tweets
Mar 30, 2025
From multiple consistent objects within a single image to fully recreated 3D objects in Blender.

100% AI-generated.

Workflow detailed below 👇
Step 1/

Generate a grid of 6 consistent objects. For this, I used @Scenario_gg with the "Juicy Icons" model, which consistently creates cartoon-style, simplified 3D icons arranged in a grid.

Available on app.scenario.com/models/model_b…Image
Step 2/

More specifically, I used image-to-image generation combined with a quick sketch to guide the colors and positions of each object. Image
Read 6 tweets
Mar 19, 2025
Unity MCP, let's goooo! 🚀

Absolutely loving that this is happening during GDC week 😅. My schedule's packed with meetings & meetups, so not much time to vibe code, but I spun up a basic demo for a platformer jumping game, in minutes.

This was fully prompted via Claude 3.7 (on the left), zero manual tweaks. Link below 👇 and I'll keep sharing improvements and tips!

2025 is going to be a wild year for AI-powered game devs.
I used @JustinPBarnett's MCP on Github - check it out here

So far, it feels even easier than Blender, and I can’t wait to add more actions, assets, textures, and gameplay!github.com/justinpbarnett…
My main tip so far is that, just like with Blender MCP, you should proceed step by step >> one edit or element at a time.

Otherwise, Claude will go crazy and wil try doing everything at once (and fail).

Blender MCP experiments on my recent posts:
Read 4 tweets
Mar 16, 2025
How I generated a high quality 3D model in Blender, from a simple 2D image, using Claude 3.7!

Screen capture + link + step-by-step process below👇
First, you'll need Blender + a Blender MCP. For this project, I used @VisionaryxAI 's MCP available on Github.

See

The install steps are simple and explained on the Github page.github.com/VxASI/blender-…
Feed an image to Claude (or Cursor) - I selected a simple isometric scene initially made with a custom model on @Scenario_gg .

The custom model is "Blocky Elements" and typically creates minimalist 3D render-style images ➡️ a relevant model to use for this case.
Read 7 tweets

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