A nice improvement out of the starting gate that #pathfinder can take on for next editions to help with this overload that a lot of neurodiverse players have is sacrificing packing for consistently spaced information blocks.

Let me give an example...
So I was using this as a worst case example of easily digested and searched through layout. Again, this is just grabbed off the preview for the bestiary but it is an excellent worst case.
So here we have two listings for enemies- a goblin warrior and a goblin commando.

So if you scan the page quickly, it is hard to tell there are two entries, as the name is doubled, the data is placed differently and colors, font sizes and boldness jumps about
Give me a sec, I just have to edit it up on my pc...
Okay, so isolating the data from the art, this is what we are presented with here
What we have here is actually two creature profiles.
But due to the layout, these paragraphs are blocked together.
This is increased by the fact that the red font is resessive, black font and underlines are dominant (they come forward in your minds eye)
This means that the darkest, boldest part of the page is these two lines here- and teh fact they are underlined suggests they are the start of a section.
Even if I just switch these two paragraphs around, and remove the redundant red text, you can see they now read as two sections- two creatures.
Now if I take the data that is here and align it, you can now scan cleanly down and then across to find the information you need. It isn't as good as it can be for finding things- but now your eyes can do two moves instead of zig zagging
With a few tweaks you can make the data scan a little easier. Note how I shuffled the attack information to give you the modifier, the damage, then any of the bracketed feature details underneath.
So you scan ökay, melee attacks... dogslicer,, which is +8 and does 1d6...
And you end up with something like this- I hope this demonstrates clearly what I mean.
Thanks for checking out this demo, and I hope it helps you design friendlier to parse game books!
Compare
So I just did half the page, skipping the commando.
I would personally make each creature variant entry have its own image next to the stat block, reinforcing the search and scan.

So I would commission the goblin commando illustration and most likely make them both one page
That means thicker or more books, but in this case the book would be much more approachable.

Remember jazz is about the notes you don't play as well- so spacing and allowing room to rest your eyes is worth it.
If you enjoyed this lesson and you would like to support me writing more, you can drop me a tip at ko-fi.com/dellak or join me on patreon.com/darkling
And you can find me at delaneyking.com for consulting.
Lemme know if you want to see more breakdowns like this for the ttrpg space.
And best of luck to Pathfinder in kicking Hasbros ass.
(In response to the genius retweeting and saying I didn't fit the commando in, this is literally half the page, I am not going to do the other half because of time restraints- it ain't like I am being paid to layout the book. Just imagine this twice. Duh.
See? Half a page.

When I said "this is just half the page" I meant take the whole page, and this is half of it. Ergo half page.

*sighs in "uhhg people"*
And to the other champ saying this is just a stat block not a page of text, yes this is about taking a stat block page and making it scan easier. If you want to see me do this with flavour texts, rules explanations and so forth I can but that would be a different thread.
How I would personally do this entry is quite different.
For example, I would split the pages with stat blocks on one page and flavour text on the other, and I would extend the flavour text to be more inspiration ideas with the GM in mind.
I would also take out a lot of the short hand and write the sentences like "step" in straightforward English, so you don't have to cross check anything.
Basically the pages are more "how to make up fun goblin encounters" including tactics, typical names and words.
Buuuut this isn't how I would do it, it is highlighting how it can be done with much easier parsing of information.

Okie dokie?

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More from @delaneykingrox

Jan 18
One last quick thought dump before bed about crunchy TTRPG systems- also because I can't sleep because I am unwell...
Some designers seem to get hung up on making little intricate mechanics and slapping jargon onto them rather than looking to streamline.
5e Hit dice and skill proficiency are an example of this, or untrained vs trained skill abilities, exploration trait and so forth etc, etc.

Often the text takes up a tonne of text just explaining the abstraction for the jargon alone, but even if it is explained well...
Read 15 tweets
Jan 17
My pleasure- here are the main things:
● Low density text blocks.
● Visually easy to find sections
● Maths not under pressure (I,e find info, roll then add modifiers, level, proficiency whilst everyone waits on you)
● minimal crunch on start
● lightweight character sheet
●not being hit with a dense amount of information upfront when onboarding.

● to aid with text your eyes can scan without zoning out, clean sectioning of data. Quite often data is packed tight onto a page.
The main factors to consider is that you need to access information in rapid short bursts and remain stimulated to parse that information.
Executive dysfunction effects tracking data and steps, so when you have many steps in a function you can lose focus.
Read 16 tweets
Jan 17
Me: the pathfinder system and book isn't very adhd friendly.

Them: oh use this other site yo explain the rulesand use foundry to do all the crunch!

-neither of these things changes the book or the system being adhd unfriendly.
The point is, if you have adhd you are not alone in struggling with parsing the book or using the crunchy system. And that's okay, you can get help like those above.

This still doesn't change my point. It isn't friendly for adhd, and it is fair to warn potential players.
Saying a bunch of external tools and help negates the things that cause issues with things like adhd, dyscalcula, brain fog and sentence parsin keeps the issues and passes responsibility to the person, not the product.

It's perfectly fair to warn people before they buy.
Read 7 tweets
Jan 16
Warning for those thinking of switching to Pathfinder... is NOT a friendly RPG system for ADHD folk. Actually, it's pretty much what I imagine you would get if you deliberately set out to make DnD even more ADHD unfriendly.
It's a bit like people who enjoy the number crunching, table checking, brick of text researching parts and just jacked up just those bits on the juice they pump into Bane.

The smaller print size book is absolutely murder on large text block sentence parsing.
I am sure it is brilliant for what it does. But... yeah this definitely isn't for dyscalculia, adhd or brain fog.
Read 4 tweets
Dec 14, 2022
Quick #gamedev technical art tip: grass popping out of existence can be really jarring on the viewer. To reduce the issue, here are a few techniques you can try...
1. Ground texture matching by distance. Before your grass vanishes, you will want to match up the distance floor textures to suggest the grass covering. But up close, you will want to show the soil under the grass.

Consider using a blend by distance in your shader.
2. Get your grass vertex normals to align closer in the LODs. The floor texture will have normals pointing up, your grass models should have normals pointing outwards. Ensuring the base of the grass has normals pointing up helps smooth the transition into the ground.
Read 8 tweets
Dec 13, 2022
This is a screenshot from the Bigworld engine demo I did the art for back in 2001. About the time the first Halo came out.
We have come a long way in the last 20 years. :)
At the time, we were really pushing the tech- which was the first X Box. We had dynamic weather and lighting, portal based rendering, auto-generating dungeons, full facial morphing, voice to mouth motions, dynamic server load shifting and much more.
These early demo shots show the pre-normal mapping version of the interiors, this was around the Quake 3 period. We later shifted to baked normal maps.
Read 10 tweets

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