A short 𧡠on #AtomicHeart. No, nothing has changed, still not buying it. However, there's one thing no one seems to be talking about and that is the developer's ability to deliver, aka "is this game even real?". So let me talk about that for a second... 1/x
First, to clarify my views, I don't think all arguments of people calling to boycott #AtomicHeart are fair. "Would you be ok with a game glorifying Nazi aesthetics?". Guys, it's NOT the same (see photo). I say that as a Pole, and you know our opinion on Soviet Russia... 2/x
Also, unless you know how the game ends and what the story is truly about, you cannot say it glorifies anything. A setting is not automatically a glorification. You need to know the context, and you will not know the context until you know the whole story. 3/x
On the other hand, while I'm usually against boycotts, we're not talking about ideology wars here. We're talking actual murder, rape and destruction war -- and some investors and where the studio earnings go are hella sus. So, again, I'm not buying the game. 4/x
It's a fucked up situation because, sure, there is chance the developer is overall a bunch of nice people that can't even openly talk about their anti-war stance without the fear of jail (they did tweet something vague but it was too silly to be treated seriously)... 5/x
...but I'll ponder on that as soon as Ukrainian fathers and mothers and sons and daughters stop dying from Russian bullets. Until then, my thirst for sexy Soviet robots will have to be satisfied in different ways. 6/x
So, finally, to the point. #AtomicHeart looks absolutely phenomenal. Mind blowing. But ...active development was five years. And the team is currently 80 people. Having made an AAA game with similar but more experienced team... Something's not right here. 7/x
Plain and simple: it's bordering on impossible that #AtomicHeart is what it seems to be. A relatively small team of inexperienced devs putting most Western AAA devs to shame with their stunning action adventure is too good to be true. 8/x
My prediction? Either #AtomicHeart is super short (*rumor* is that the difficulty is insane in order to prolong the experience) or super buggy or both. We'll see soon if I was right or if the game is the magical exception that the world will remember for decades. 9/9
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Work on #Witchfire is so demanding I just don't have the time to play other games these days, let alone behemoths like #EldenRing. At the same time, as a designer I just couldn't afford not to play it. So I did. Yo boi just became the Elden Lord, 200 hours later. A π§΅: 1/x
From both player and designer perspectives, #EldenRing is a masterpiece. Is it my favorite From game? No, that's still #Bloodborne. Because that Gothic Cthulhu world felt more coherent and more interesting to me. Still, #EldenRing seems like an easy 2022 GOTY. 2/x
I took the unique -- for me -- approach to #EldenRing. For the very first time, I played this game pure. Avoided all spoilers. Never consulted the Wiki. Never summoned another player for help. Just 99,99% pure blind SP playthrough. Why 99,99 and not 100%? 3/x
A 𧡠on #lovedeathandrobots. For me, it all started back in the 1980s. One small beacon of light for a kid in the communist Poland was Relax, "a magazine of drawn stories". I read each issue about a hundred times. /1
Relax was published once a month ...or once a year. Again, communist Poland. Once, on a random day a new issue was published and I had no cash and no way to contact my mum. So I've stolen a precious coin from a collection she had, ruining it -- but getting my copy of Relax... /2
Props to @BangBangClick for having the balls to have an opinion these days. The replies go as expected (worth reading the Alex's comments, tho) but think about it for a second. You can't stream music for free, you can't stream movies. But somehow it's okay for games. Why? 1/5
The usual answer is: because of exposure. "It's good for the game, it's free advertisement." Sometimes, yes! Which is exactly why publishers stay silent despite the fact that technically, it ain't right. 2/5
But streaming works well only for PVP or sandbox/choices kind of games. It kills shorter, linear, story-focused games because the viewers see everything the game has to offer and there's no point buying it. 3/5