10 things about becoming a 3d artist for games. A thread
#3d #3dart #gamedev #gamedevelopment
1. Getting good jobs require having strong skills. Strong skills come only after a long grind. Prepare yourself for a long bumpy road and don't expect instant results.
2. A long grind is not 2h/week. Treat learning 3d as a full time school/job. If you can put 8 hours of work every day you will get to a good point with your skills pretty fast.
3. Pretty fast doesn't mean 6 months. Pretty fast is 3 to 5 years...just like a school preparing you for any career that requires a big volume of knowledge. Stop listening to those ads where they sell you how you will become a professional in 3 months. They're scams.
4. Try to get a grasp about the other parts of production that are required for your model to end up in a game. Knowing a bit of rigging, animation, level art, fx, etc will help you understand better how to prepare your models for production.
5. Making good characters/props is not only about modeling. Topology, UVs and keeping your model optimized have a great importance. Keep an eye on what people are already doing in games and try to replicate their results. The technical part is really important.
6. Portfolio wise, keep things clean and at the highest quality possible. Always quality over quantity. 1 good model counts more than 50 mediocre ones. Build up a folio that the recruiters will not pass over.
7. Post WIPs only on the platforms where you can get some feedback(@polycount, zbrush central, fb groups). Don't flood your main portfolio with unfinished work. Your follio needs to show that you're capable of doing the whole pipeline and that you can do it really good.
8. Don't get precious with your work. No matter how long you've worked on it, it can always be better and there's always gonna be someone to point out when it's not and how you can improve it. Take the feedback and work hard on it. Accept that you might not see where you fuck up
9. Don't rush for the first job offer unless you're in a desperate position financially. Wait for the right opportunity and project. With a strong portfolio there will be plenty enquires. Be patient.
10. Don't compare yourself with artists who have many years of experience. Always compare your work now with what you were doing a month ago. If you evolved you will find reasons to be happy with the grind and less reasons to get frustrated couse you're not the next 3d god yet.

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