You choose a 5-foot cube of nonmagical flame within 60 feet and create either Fireworks or Smoke.
Fireworks cause each creature within 10 feet of the fire to make a CON save or become blinded until the end of your next turn.
Smoke creates a 20-foot-radius sphere that goes around corners. The area is heavily obscured and lasts for 1 minute or until dispersed by a strong wind.
Both of these effects are pretty decent, but sadly, Pyrotechnics is basically uncastable in most situations. You can't even cast Produce Flame or Create Bonfire and cast the spell on that (not that that would make it even remotely good).
Final Score: 1/5
If Pyrotechnics just created an effect, rather than requiring fire to cast in the first place, it'd be really quite good. Instead, it's terrible.
== Jack’s Spellbook #335 The Resurrection Spells ==
There are five spells in #dnd5e that can raise a creature from the dead: Raise Dead, Reincarnate, Resurrection, Revivify, and True Ressurection. I’ll be reviewing them all together today.
Each spell has its own costs, requirements, and drawbacks for bringing a creature back to life. I'll be reviewing them in ascending order of power.
Revivify is a 3rd-level spell that costs 300 gp worth of diamonds and resurrects a creature you touch that has been dead no longer than a minute, raising them to life with 1 hit point.
== Jack’s Spellbook #333 Purify Food and Drink ==
Purify Food and Drink's effect is so specific that the vast majority of players won't ever get the opportunity to cast it.
Despite its rare usability, it's very efficient at what it does.
This 1st-level Ritual affects all nonmagical food and drink in a 5-foot-radius sphere centered on a point you choose within 10 feet, purifying it and rendering it free of poison and disease.
This spell allows you to eat bad meat or poisoned water without getting sick, as well as potentially restoring a whole family's store of poisoned food with only 10 minutes of Ritual casting.