Easy: 1. These are subjects that require far higher levels of comfort and boundary respect than conventional themes. 2. These subjects attract creepshow MFs that make it ick. 3. There are games that cover it to various degrees but they aren't #DnD so they don't get press. #TTRPG
If you want to explore romance in games, the first game to come to mind is Blue Rose by @GreenRoninPub. This is some romantic fantasy inspired action built on the AGE system. It's a good game, fun setting, and very LGBTQ+ friendly. blueroserpg.com
The other game I know of, and have gone off about before in a good way, is @bleongambetta's Pasión de las Pasiones, a telenovela based game where it's all drama and all romance all the time. With extra drama. And close ups. And shocked faces. It's great! magpiegames.com/pages/pasion
So, yeah. These areas are serviced, just not by D&D. So give these other games a shot and be aware that safety tools are a 100% absolute with these topics.
Oh! Almost forgot Thirsty Sword Lesbians! Because science fantasy space lesbians battling through the stars is part of these genres too! evilhat.com/product/thirst…
A note here, yes, I read the article, and I think the author is needlessly splitting hairs between the idea of a game where romance/sex is the primary focus and ones where it's a significant part of a more holistic experience/set up. So I repeated games that were in the article.
Also, the reason I'm dunking on D&D here is because the bulk of coverage still goes to them in mainstream media. Dicebreaker is actually pretty good about this, and does its part to cover other games, but breaking down the wall around stuff D&D has is important.
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Knowledge is power, so let's learn about how the underwater world works. I have a background as a Divemaster (PADI, SDI), Master Scuba Diver (PADI), Commerical Diver (SCUBA to 40m, Surface Supply to 30m), and as a Scientific Diver (CAUS). I also have my SVOP.
Pressure is measured in Bar, with one bar representing 1 Atmosphere of pressure. Pressure increases at depth at a rate of 1 Bar or Atmosphere per 10 metres. If you want to get super math-y about it you can, but 10m is close enough for the bulk of work and fun done underwater.
Most divers operate between 10m and 40m in depth. Going deeper than that requires additional decompression planning and often breathing mixtures that have reduced amounts of both oxygen and nitrogen. So they max out at around 5 atmospheres of pressure.
This interview is INSANE and I don't use that term lightly. The operational failures he's describing as "routine" and "normal" are absolutely not. And then he gushes about the designer's lineage as though that somehow matters in all this.
And the emergency ascent devices he's describing? What the actual hell? That's not making this thing more safe! Every piece of information coming out about this makes it more terrifying by orders of magnitude!
Mind you, it all makes sense since it looks like the interviewee is in the same "we don't need certifications or good engineering, just vibes" mentality that the submersible's CEO creator is in.
When you announce to the world that you need an internet connection to make a dive, and you're in the middle of the Atlantic about to send a submersible controlled by an early 00's logitech controller down 3800m, you might want to reconsider.
They were literally bragging about the off the self parts they used, and seemed proud of the absolute lack of safety features or inspections by any official body.
The ocean does not care about your ego or feelings. It doesn't care that you had good intentions.