Also out today is the Lamarr-class (Voyager-A) Science Dreadnought! It is always an honor to bring a new "hero ship" to life in @trekonlinegame. This ship was modeled by Tobias Richter and brought into STO by @_Pundus_. It also has some cool support craft! 🧵
Tobias modeled the Infinity Experimental Courier, which you can use in an ability attached to the Lamarr. @_Pundus_ did the intake on this cool ship as well!
And of course, let's not forget its hangar pets, the Mk II Nova Flyers! These guys were modeled by @_Pundus_ himself!
Finally, here are some orthos of all three ships, prepared by @_Pundus_. Like I said, it is very exciting to now have the stars of @StarTrek Prodigy Season 2 in @trekonlinegame!
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All I want from a 4x game is Stellaris but for people slightly dumber (like me)
So many things are abstracted in the name of simulation that the game design suffers. Jobs in Stellaris are a nightmare. War is a nightmare. Two core gameplay loops for 4x games - managing planets and managing conflict - are counter-intuitive to the game's core fantasy.
I remember reading a dev log back when jobs were introduced and the reasoning was that "the ruler of the empire shouldn't be assigning individual jobs" and yes, that's true, but that's what I *want* to do even if I *shouldn't* be doing it.
I have this radical idea that when it comes to big IPs and franchises you can simultaneous "give people what they want" and also make good art. I don't think they have to be mutual exclusive.
There's a perception that people just want their cameos and soundbite callbacks and whatever. What people really want is a *feeling.* They want the new stuff to make them feel the same way they felt watching the old stuff - to reconnect them to that original joy or excitement.
Glup Shittos are fun but it's more about the core values of the story - friendship, competence, perseverance, mystery, wonder, whatever it was that activated our neurons the first time we watched something as a kid. Of course, that's different for everybody.
So, when discussing the planning and execution of warfare two broad terms to consider are "Strategy" and "Tactics". Strategy is the long game; national objectives and policy, resources and logistic across the entire theater, etc. Tactics is what happens moment to moment.
The Reliant-class starship is the result of a Starfleet program to modernize its light cruiser inventory after the venerable Miranda class suffered catastrophic attrition in the Dominion War. The Reliant is purpose-built for logistical and fleet support roles.
The Reliant was one of the first Starship classes to fully embrace the “sixth generation” of Starfleet starship technology, featuring more automation, more versatile particle emitters and sensors, and a fast bit limited quantum slipstream burst projector.