Created #SOLAS128 – a synthwave-infused puzzle game. Try the demo: https://t.co/0ijTFEwZDn | Part-time lecturer, part-time games developer, full-time tea drinker
Feb 20, 2021 • 29 tweets • 13 min read
Hey #screenshotsaturday! A bit of a different one today, as people have asked me how SOLAS 128 simulates all the pulses and interactions across the entire game without slowing to a crawl.
So I'm going to do a deep dive into how this works! Ready?
SOLAS 128 plays on a 253x253 grid (64,009 spaces), and has approximately 18,500 different elements a pulse can interact with. By the end of the game we need to calculate 1,600+ pulses' interactions... in less that a single frame.