M.T. Black Profile picture
Best-selling RPG author. Freelance writer for Dungeons & Dragons. He/Him. Join my mailing list for a free 5-star adventure! https://t.co/9lp3FSILbS
Dec 28, 2022 13 tweets 5 min read
Ok, I'm going to do #dungeon23, starting January 1st.

Here's a few more details... #dnd The mega-dungeon is called "The Forbidden Halls of Marovech. It is an abandoned goblin stronghold in the Andellan Mountains of my Iskandar campaign setting. #dungeon23
May 20, 2021 4 tweets 1 min read
Alright, here's a more plausible looking wordcount for Von Richten's Guide.

Disclaimer - this is derived from D&D Beyond and a word counter plugin.

It does look a bit closer to what you'd expect in a 250-page book with lots of art and maps, though. #dnd It might seem a strange thing to be concerned about, but in ongoing conversations about creator pay, it's good to see what the market leader is producing. How much content, what retail price, and so on.
Feb 26, 2021 4 tweets 1 min read
The Game Master’s Book of Random Encounters is now available on DTRPG. A seriously impressive book. #dnd #ttrpg drivethrurpg.com/product/339036… This has been available on Amazon for a while but has only just come to DTRPG
Oct 27, 2020 9 tweets 3 min read
Another way to increase the usability of your D&D adventure is to improve the information architecture of your encounters. #dnd #ttrpg Image Now, "information architecture" is a fairly new term with multiple proposed definitions (most related to digital content). The definition I prefer here is "The conceptual framework surrounding information, providing context, awareness of location and sustainable structure."
Sep 17, 2020 8 tweets 2 min read
The Dungeon as Toy

Our adventure locations should be interactive. The locations themselves should contain things that you want to pick up and touch, with strange results. This is a big part of the exploration pillar of play, and I think it is neglected. Thread. #dnd #ttrpg This encompasses what the Dungeon Master’s Guide calls tricks. Pick up the diary and it grows legs. Touch the holy orb in the chapel and a glass knight steps out of the window. The treasury looks empty but actually has an invisible treasure chest.

2/x
Aug 22, 2020 16 tweets 4 min read
A friend recently asked "How do you make dungeon crawls work? My group always finds them so boring."

I've been giving this some thought, and I reckon there has been a couple of trends in D&D that have undercut the classic dungeon crawl. [thread]

#dnd #ttrpg The very earliest D&D dungeon designs (the stuff Gygax and Arneson were doing in the early 70s) were mazes that made little architectural sense. They were designed to confuse the players and get them lost.
Feb 23, 2020 22 tweets 7 min read
Someone asked me to list some of the #dnd design tools I use. There are lots of them! I'll share a few of my favorites below. First and foremost is the Dungeon Masters Guide. We all have this, but I suspect a lot of people aren't really taking advantage of the treasures therein. The dungeon stocking tables are gold.