Christopher Sims Profile picture
Technical Art. I publish everything I create CC0 (free) https://t.co/hiFrzVZL5u https://t.co/puftHXnnz2 #Unity3D #UE5 #Blender3D #C4D #IndieGameDev
Jan 14, 2022 6 tweets 4 min read
Perfect edge detection for Unreal & Unity. It's painful adjusting Depth/Normal thresholds and rendering still misses edges or picks up artifacts. The solution is a perfect input map like the colors you see here. Project files in the thread📂🧵👇 #UnrealEngine #unity3d #gamedev Vertex colors on the models make for a perfect screen space texture for identifying and shading edges. The IDMapper Blender addon quickly identifies similar geometry, and lets you tweak the level of detail blendermarket.com/products/idmap…
Jul 7, 2021 15 tweets 14 min read
Finally! Here it is - my free #UE5 Lumen and Nanite compatible toon shader. 3 methods for cel shading, 7 methods for outlines, and a custom function example. 🧵Breakdown thread below (1/15) 👇github.com/chrisloop/Unre… #UnrealEngine5 #gamedev This is an unlit surface shader. The diffuse and specular colors are based on the main directional light in the scene. Very consistent results, but we can do more... (2/15) #UnrealEngine #GameDev #ToonShader Image