Gregory Oliveira Profile picture
Senior VFX Artist @Beyond_FX, also drawing sometimes just for fun! From Manaus AM, Brazil
Feb 15, 2023 6 tweets 2 min read
Guess I can finally share this! A spider shader I made for Tomb Rainder Reloaded. It uses world position, sine waves and vertex colors to animate the spider, all done on the vertex shader. Those are projectiles so they had to be cheap and not skinned. #VFX #madewithunity First thing I do is make a dot product of the mesh rotation with the world position, so it increments the motion correctly and don't play it backwards when going up or left. I put that on a sine node and I use it to offset the mesh left and right...