Discover and read the best of Twitter Threads about #VFX

Most recents (24)

I get this question a lot. I’m not sure what’s the best way or most accurate way of doing this but I can tell you how I do it. This is a mini #tutorial - #houdini #fluid #simulation #vfx @sidefx 🧵
I make 90% of these in a SOP solver and don’t use the bigger solvers like flip or pyro. Basically I started this one by making a simple motion. Don’t remember what exactly but say making particles move towards the center.
Then I convert that v to vdb field, I usually use the attrib rasterize for that. then I use the vdb non-divergent to make that field non divergent.And then transfer than v field to points. I use wrangle I think you can use the vdb node,I think vdb advect points if you want.
Read 5 tweets
🧵
Here is a small breakdown of the impact frame effect I used in my previous tweet (The effect is inspired by @__grit 's hand drawn impact effect). It's post process based.

#VFX #RealtimeVFX #shader #madewithunity #gamedev
The first step of the effect is to get the scene outlines. I used some color/normal/depth edge detection algorithm from @alexanderameye alexanderameye.github.io/notes/edge-det… and made some BIG outlines.
The second step is to blur the outlines to get rid of the hard edges. So radial blur + simple blur. (Radial blur example from @HarryAlisavakis : halisavakis.com/my-take-on-sha… )
Read 7 tweets
some people asked have me for a breakdown of this effect, so here goes! (1/6)

#VFX #UE4 #realtimeVFX #gamedev #Arcane
the lightning is a very simple hand drawn spritesheet (8 frames) that is then playing over a sphere for the volume and twisted UVs for extra movement. the same sheet and material is used for all the spark elements with all variation done within the Niagara systems.

(2/6)
the floor effect is very straightforward. sine wave with animated distortion texture. using a smoothstep on the values and lerping between two colours (which ended up being this blue/purple and black). then the same again for the bright edge. all on a flattened disk mesh.

(3/6)
Read 7 tweets
Mi parte favorita de #ElPadrino es cuando el bigote de Don Corleone se convierte en un árbol.
#cine
¿Aprovechamos para abrir hilo sobre el "match cut"? Va. El #MatchCut en una transición entre dos planos que une dos elementos visuales de ambos con una intención narrativa. Se puede hacer mediante fundido, como en el caso anterior, o como en este caso en #Aliens (1986).
#cine
O el comienzo de #CiudadanoKane (1941) que es sencillamente una magistral sucesión de varios match cuts. Fijaos en la ventana iluminada de la mansión, como no pierde su lugar en la composición plano tras plano.
#cine #montaje #MatchCut #CitizenKane #HiloDeCine #DeshilachandoCine
Read 27 tweets
Abrimos hilo sobre efectos de cine/TV que parecen digitales, pero no, son (casi) todo efectos especiales prácticos y reales. ¿Os parece?
Empezamos con la intro de #TheRingsOfPower que hasta fue inicialmente criticada por el uso del CGI.
#VFX #HiloDeCine #TLOTR #EfectosEspeciales
Así fue cómo lo hicieron, todo práctico: madera, metal fundido, llamas, humo, vapor de agua... cuidando muchísimo la luz y el detalle. Por supuesto lleva postproducción digital, como todo, para la integración y el montaje. Pero lo que veis es real.
#VFX #EfectosEspeciales
Seguimos con #Interstellar (2014) y los robots gemelos TARS y CASE, de peculiar diseño anguloso y cuadrangular que caminan de esta forma tan peculiar. Tienen importante presencia en la película y se mueven entre los actores en diversos sets y entornos.
#EfectosEspeciales #cine
Read 22 tweets
HAUNTS (3/12) - Botanical

12 nightmare/dreamscapes, created in 3D and processed post-render to emulate an impressionist aesthetic.

I've minted one edition over on OBJKT:
objkt.com/asset/KT1KVCA6…

#3d #houdini #vfx #digitalimpressionism #horrorart #dreamscape #tezos #CleanNFT
Composited on a virtual canvas of 3840x5430
I love the way the highlights reacted to the paint processing - the smearing especially on the legs (with the help of some oversharpening) really came through. Sort of like a directional bloom. I did have to restore some of the fine finger details with some edge detection.
Read 6 tweets
Let's do a deep dive into abstract paint stroke emulation (procedural digital impressionism?), using fBm noise and vector displacement, advection and smearing. This is all in Nuke, but should be applicable elsewhere #vfx #imageprocessing
The aim with the setup is to get a pretty uniform coverage of visible "strokes", but to retain the important features from the input image. Then to finally emboss the result using normals generated from the image, with a 3D relighting setup. ImageImage
We start with a farly low detail noise. These points will grow to create the stroke gradients. We inject the red/green channels of a zero-centred 2D noise into the stream, as our forward.x and forward.y vectors. Depending on resolution, the noise needs to multiplied by e.g. 500 ImageImageImage
Read 14 tweets
Been a while, Omen Smoke Material;
#VFX #RTVFX #VFXFriday #Art #Valorant #Ue4
Not as good as it could be, spent maybe 40 mins on it
For anyone wondering what the material looks like
Read 3 tweets
🔽How I made this cool "LED panel" effect in Unity
⚠️Disclaimer: I have no idea what I'm actually doing

#madewithunity #unitytips #shader #vfx #unity
Now, the easiest way of doing this would be with a simple scrolling texture. However, if you need many different messages, you need many different textures, and file size can be a problem if you are targeting mobile platforms (which I'm doing)
So instead, I'm only going to use one "high res" mask texture, and keep all the other ones with a really small resolution, which scales better the more textures you need (I think that makes sense?)
Read 9 tweets
Rain Ripples with normals yayyy☔️

No flipbooks or particles used:D Also already have ideas on how to remove the tiling for example. (Full explanation in the comments~)

#madewithunity #unity3d #gamedev #shader #screenshotsaturday #vfx #Realtime
I didn't really liked the approach of using a large flipbook or a realtime rendered texture for rain. Kinda seems overkill for such a small effect. Also the flipbook approach has a limited framerate on top.
But then it hit me, that a single ripple could easily be recreated with good old polar coordinates! But that's just for one ripple only, right? Well then take a look at this little texture here to the left:'D Image
Read 8 tweets
It is done, I can now happily sail the blue oceans on my new water shader 🌊

It has a bunch of features, which are shown off one by one in the breakdown video🎞️

Long thread ahead of (better quality) videos and tutorials

🧵1/9
#madewithunity #shaders #VFX #gamedev #indiedev
Close-up of the caustics and flow particles, as they might be hard to see (even if the compression gods are favourable, which I doubt) 🔍

🧵2/9
Links to better quality videos:
My website: kelvinvanhoorn.wordpress.com/2021/08/26/a-w…
Youtube:
Reddit: reddit.com/r/Unity3D/comm…

Also enjoy this still image🖼️
🧵3/9 Image
Read 10 tweets
3 steps
How to start your idea (#startup) from scratch
No needs:
- #hiring #engineers (product developers)
- #UI/#UX #designer
- #PM
- #Marketing #teams
- #angel or #vc #investors

Needs:
- increasing curiosity
- #skills growth
- intentions for great

Check the thread 🧵 👇
Step #1
Use #nocode or #lowcode solutions to build your #product from scratch (needs $15-30 for domains and nocode platform)

You don't need funds or hire engineers/designers to build your product just grow your skillset.
Build on @bubble by single person 👇
Read 14 tweets
Sonic Checkpoint In Real Life!
Still one of the cooler things I've made.

#VFX #AfterEffects #SonicTheHedgehog
What if it was all just a dream Image
Nah its real Image
Read 3 tweets
Vamos a hablar un poco de los efectos especiales y visuales de la genial serie #WandaVision que tanto me ha gustado. De cómo se ha rodado, qué es real y qué es digital. ¿Os parece? Abrimos hilo.
#EfectosVisuales #VFX #Marvel #EfectosEspeciales
Para el rodaje de las secuencias de los primeros episodios se rodó curiosamente a Paul Bettany llevando un maquillaje azul, en lugar de su característico granate, ya que el acabado al pasar a blanco y negro es mucho mejor. Y la máscara se acabó digitalmente.
#WandaVision #VFX
Pero no en todas las tomas la máscara de Vision es digital. El actor Paul Bettany tuvo que pasar muchas y pesadas horas de maquillaje y postizos porque en muchas secuencias su caracterización es casi enteramente real.
#WandaVision #VFX #EfectosEspeciales
Read 9 tweets
Por petición popular, y ahora que al fin estoy viendo #TheMandalorian, vamos a hablar de la nueva técnica revolucionaria que se está usando en su producción: el "stagecraft" En qué consiste, de dónde viene, cómo funciona... ¡Abrimos hilo!
#Stagecraft #cine #VFX #retroproyección
La tecnología del #Stagecraft usada en "The Mandalorian" es una vuelta de tuerca innovadora a una técnica cinematográfica clásica usada desde los inicios del #cine: la #retroproyección. Consiste en proyectar imágenes de fondo tras la acción durante el rodaje filmando todo junto.
La técnica de la #retroproyección, ("rear projection" en inglés) se ha empleado ampliamente en el #cine en escenas de coche, ya que facilita muchísimo los rodajes de desplazamientos y la grabación de diálogos, con diferentes objetivos y resultados.
#HiloDeCine
Read 29 tweets
¿Cómo se hizo esta escena en la que Obi Wan activa su sable láser? El actor Alec Guinness lleva solo el mango. Se para, un ayudante lo sustituye por una espada completa, una vara de madera envuelta de material reflectante y en montaje no se nota el corte.
#StarWars #MayTheFourth
¿Qué contenía la misteriosa maleta de #PulpFiction (1994)? Pues esto.
#cine #CuriosidadesDeCine #ElMundoDelCine #hilo #LasCosasDelCine #DeshilachandoCine ImageImage
Sofia Coppola, hija de Francis Ford Coppola, aparece en las tres partes de #ElPadrino. En la primera (1972) es el hijo de Connie Corleone en la escena del bautismo. En la segunda (1974), una niña en el barco junto a un joven Vito Corleone. En la tercera (1990) es Mary Corleone. ImageImageImage
Read 17 tweets
#Shoutout
#Podcast
#VFX
#Animation
People often ask me why and how did I get Abhiram to start A Thirsty Mind. I have two reasons.
Firstly, he has grown up seeing my #workfromhome. It simply meant all his life he has watched me, #interview people.
Sometimes it annoyed him, but of late it is fascinating him. “How cool amma, you earn money by asking people questions, even I want to do that!” I said, why not?
Secondly, while toying with the thought of encouraging him to ask questions to people, Vendanth started his #podcast.
It resolved the challenge of using a particular medium for Abhiram to conduct interviews. Presenting here, an interesting episode of Curious Vedanth, where he talks to B R Rajeev, a CG Supervisor. #PodcastRecommendations
Read 5 tweets
#Shoutout
#Podcast
#VFX
#Animation
Presenting an interesting episode from a fellow podcaster: Curious Vedanth. I must say, that Vedanth inspired me to start my own podcast.
In this episode of Curious Vedanth, he talks to B R Rajeev, a #CG Supervisor.
They talk a lot about how cartoons and other animated characters are brought to life on screen. Rajeev has worked on blockbusters such as .@Disney's #Tinkerbell and #Planes and the .@TheEmmys winning episode of @GameOfThrones
buzzsprout.com/1018843/4779908
Read 3 tweets
this technique to render realistic smoke / cloud super FAST is not as well known as I thought so here we go
(a thread)
#UE4 #gamedev #techart #vfx #realtimevfx
we know the smoke / cloud simulation must come from *somewhere*, like Blender or Houdini simulation. when we make a flipbook, the most traditional way is to BURN EVERYTHING we see as end result on the sheet. but that feels a little dry doesn't it
one way to get more gold outta the simulation: bake out the normal. although normal doesn't work well with volumetric rendering, you can do it if you want and it does add some details to the result (example from Houdini)
Read 11 tweets
Here's a common question on Postlab Drive:

"So I can edit online with Drive?"

Yes! And No. And Maybe.

1/n

#RemoteEditing #RemoteWorkflow #CloudStorage #SharedStorage #Animation #VFX #MoChat #PostChat #PostProduction
If you're a Pro or Team plan customer, Drive is available. Today.

• Pro - 100 GB Drive storage
• Team - 1000 GB (1 TB) Drive storage

#FCPX Libraries. #PremierePro Projects. MOV's. MP4's. Whatever.

So if you're reading this, update Postlab. 20.2.5. Do it.

2/
"Can I edit online with Drive?"

Yes!

1. In Postlab, connect your Drive.
2. In Finder, drag-and-drop your media to a folder on Drive.
3. Link to your media in your NLE.
4. Go!

3/
Read 9 tweets
The time has arrived from economic standpoint to identify the pace of Information Technology Industry, Live Action Film Industry and Animation Industry. In the past three decades Information Technology, Live Action Films and Animation have gone through massive technological
advancements that result in mature industry. These three can’t continue to co-exist in a city considering macro economics. A city’s ecosystem is inclined toward the majority business. Economic growth influence standard of living. Newly found collective financial independence
Read 22 tweets
-THREAD-
A lot of people keep asking me how to get started with shaders, VFX, and generally how to get good with game graphics, so here's a thread of devs and resources that will help you on your journey :) #Gamedev #VFX #indiegame
First, if you are just starting out, make sure you check this article by @John_O_Really. It talks about vertex displacement and also works as a great introduction to shadergraph in general. blogs.unity3d.com/2018/10/05/art…
@ManuelaXibanya has a great collection of tutorials that are specially made for people who don't know anything about shaders. You can't miss them github.com/Xibanya/Shader…
Read 8 tweets
Streaks and Slitscans
#VFX #VFXarchaeology
This is something I've been planning on doing for awhile, a long Tweet thread on building shooting old school streaks and slitscans on motion controlled animation stands. Since slit scans are just a variation of streaks . . .
I'll cover them later, going through a progression building on the more simple and progressing to more complex techniques that can be a bit mind bending wrapping your head around. Let's start with streaks. What exactly is a streak?
At its most basic, a streak is an extended shutter time photo where the subject moves during the extended open shutter. We've all seen photos where someone moves a light stick at night during and extended open shutter period. That, essentially, is a streak. Image
Read 79 tweets

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