Technical UI Designer @GearsBreakfast | 3D artist and dev of silly lil games 🪴 | Views & opinions are my own | he/him
Sep 30, 2022 • 12 tweets • 5 min read
💧 Stylized Water in UE5 Breakdown 💦
After I posted my latest scene, there were a few people who reached out to me about the water! While I'm working to finalize the complete project breakdown, here's a 🧵on the material:
#UnrealEngine#gameart#VFX
Firstly, the water is based on the SingleLayerWater material type in Unreal. This colors the scene below the water mesh and allows for transparency without having to code that logic in the graph. I introduce slight color variation by using a curve to define the AbsorptionColor.