Visual Development Art Director @RiotGames MMO Project. Fan Artist. Occasional Illustrator and Visual Designer. Tweets and thoughts are my own.
Nov 25, 2021 • 9 tweets • 6 min read
New Learning Thread Incoming! 🧵
When talking about Lighting + Values for #splash#art that means the lighting design and the structure of the full range of light-to-dark tones in an illustration. We're going to look at alot of grayscale today. #Splash#art style is rooted in cinematic believability, that means literally studying lighting design and value structire from life, film and media. The goal is to achieve a potent sense of light and atmosphere with a strong mood and tone.
Nov 22, 2021 • 8 tweets • 5 min read
Learning stuff incoming! 🧵
Detail Frequency, the amount of detail packed into an area of an image, is important to a highly rendered #splash#art. The goal is balancing high intensity and areas of rest to focus attention. Here are some heat maps I made to illustrate this.
Splash art aims for 'cinematic believability', and controlling detail frequency is one way to get there - consider the illustration a camera lens, use ideas like depth of field to keep some areas blurred and others in focus.