Steve Yedlin Profile picture
Cameraperson
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Dec 24, 2022 17 tweets 5 min read
Fellow film tech nerds, if you can't get enough of the ol' Vitrum Cepa this holiday season, settle in for a LONG #NerdyFilmTechStuff post on the lighting rigs we built for the heightened, theatrical, impressionistic lighthouse effect in @RianJohnson's #GlassOnion. The effect was not merely a random/offhanded thing that we just set spinning and allowed to hit the set whenever chance determined -- rather, every time it occurs, it's pointedly designed to look a certain way and to happen with precise timing to punctuate the drama of the scene.
May 20, 2020 6 tweets 2 min read
Reposting here a #NerdyFilmTechStuff thread that was buried in replies. It's about how the stage line is a guiding principle, not an inflexible mandate.

It was originally a reply to someone asking if the cut between these two shots breaks the stage line rule. The stageline is a thumbnail for understanding, not an ironclad law to slavishly follow. One must understand screen direction to know how to break the rule, like a poet has to know grammar before creatively breaking its rules or a cubist painter has to know classical painting.
Jan 18, 2020 11 tweets 3 min read
A #NerdyFilmTechStuff rant:

While we obsess over counting camera photosites, professional imaging is sinking into the quagmire predicted by Goodheart's Law. If our intent in demanding more K's (4K, 6K, 8K) is to safeguard resolving power, we're undermining our own intent by evaluating cameras by a metric that’s just a count of circuits across the sensor's surface that ignores their size, precision, technology, sensitivity, quality...
Jan 12, 2020 10 tweets 3 min read
#NerdyFilmTechStuff thread:

I made a graphic about the color rendering in #KnivesOut, to show how pure photometric data from the camera can be translated for display with more complexity and nuance than is often used with generic methods.

The graphic compares: 1. Uninterpreted scene data from the camera, not prepped for display.

2. Off-the-shelf (manufacturer bundled) transformation to prepare data to be viewed.

3. #KnivesOut color rendering. (Not a shot-specific color “correction” but the core transformation for the whole project.).