Thomas Denis Profile picture
▪️Technical Artist @Turbulent ▪️From 🇧🇪 ▪️Shaders & VFX ▪️Making games @tmpUnnamed
Feb 2, 2021 6 tweets 6 min read
Little techart breakdown of our #GGJ21 game Abyssal Plains 👇

you can play it here unnamedcollective.itch.io/abyssal-plains

#gamedev #techart #shaders #GameJamWithHoudini Image The terrain was made in Houdini with heightfields. Cluster node to split each biome, then use each cluster as a mask to set different noise settings per biome. Polyexpand2d on each cluster to create the breaches mask.

#gamedev #Houdini #GameJamWithHoudini ImageImage