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#Carmageddon modder. #BRender archeologist. Lowpoly. Optimisation.
Jan 29, 2020 4 tweets 3 min read
Done with this. Kept it as just a driveable brushwork, and as much texture details as poss. Also enabled shading to help define the geometry. And swap wheel textures upon acceleration. Might be surpising, it's not easy with #Carmageddon.
#DOSgaming #retrogaming #modding #IonFury Image To make things easier; I translated the gradients from the Ion Fury palette to arbitrarily selected ranges in the C1 palette (ouch my eyes). Then used a custom #BRender shadetable to assign new gradients (i.e. red, grey, yellow) to these ranges (and enable shading). Image
Dec 21, 2019 4 tweets 3 min read
Default #Carmageddon 2 24bit to 16bit (#BRender RGB565 pixelmap) texture conversion VS dithered RGB565. While it's ok in original 640x480, the dithering pattern becomes too annoying in hires. Should give it another try with noise rather than pattern diffusion. ImageImageImageImage The impact is most noticeable on the door and the rear bumper. IMO the textures are too small anyway to take advantage of the effect.
Also tried enabling #BRender dynamic dithering on those material (while disabling map interpolation) but as expected it didn't work in Glide mode.
Mar 5, 2019 16 tweets 14 min read
#Carmageddon 1 concept #gameart spam thread. Been meaning to post this for a while now. Art mainly by Terry "Tez" Lane and Neil @nobby_SG Barnden. #retrogaming #dosgaming #gamehistory

Starting with Industrial zone docks. ImageImage Ah yeah, it's sadly mostly all low quality 🤷‍♂️

Industrial zone: acid baths, crane, powerups. These are very close to what we got ingame. ImageImageImageImage
Jan 19, 2019 4 tweets 6 min read
For this #screenshotsaturday, some environments from other games put into #Carmageddon 2 along with the Clio from Need For Speed Most Wanted (2005) ImageImageImage Two more and a Strider ped as a bonus. ImageImageImage
Nov 18, 2018 5 tweets 2 min read
Couldn't find the specific theme I used for years on my old iBook within @kaleidoscopemac : it was MammaMia, by Albie Wong. It was perfect for a tangerine iBook clamshell! ImageImage Here's what my desktop looked like heh Image
May 2, 2018 4 tweets 4 min read
Some more early shots of #Carmageddon 1. From Next Generation #25 (jan 1997) (pg 125-126)…

Earliest screenshots still this way
Feb 4, 2018 7 tweets 8 min read
Some #BRender graphics engine titles, first for #DOSgaming
Privateer2, Carmageddon, Motor Mash ImageImageImage Some more for DOS
FX Fighter, Queen the eYe, Alien Odyssey ImageImageImage
Oct 21, 2017 4 tweets 3 min read
Testing more #BRender stuff. VR Baseball sadly not a BRender title after all. Synthonics VRX Viewer is, though. ImageImageImage (too lazy to reinstall a win9x VM so used the one on my old iBook)