Director of Character Technology @Naughty_Dog, THAT FUTURE GAME, The Last of Us Part I & Part II, Uncharted 4 & The Lost Legacy, Street Fighter V
Jul 8, 2020 • 5 tweets • 4 min read
Another sneak peak into real-time muscle deformation tech we developed to ground our characters in the world of #TheLastofUsPart2 . following footage is captured from the game engine in slo-mo mode. [tech thread] 1/5 #gamedev#maya3d
this was init prototype, whole rig is auto generated. evaluating skin+shape on multiple character in realtime is expensive, so approach we took is more towards Muscle training n Joint rig reconstruction. system needs base joint and seq of animated mesh to build final rig 2/5
Jul 4, 2020 • 6 tweets • 5 min read
Here's a sneak peak into face deformation tech/rig and R&D for #TheLastofUsPartII that I've contributed in the span of 5 years starting from my initial days @naughtydog. following video was the first animation rig prototype [tech thread] 1/ #gamedev#maya3d#rigtip
Spec :
mesh res – 20K
Target Count – 2019 shapes
Joint Count – 350
with this new rig I was trying to preserve legacy workflow (channel box attributes) at the same time introducing face controls(both have pros/cons). its achieved with proxy attributes/alias attributes. 2/