Charles Boury Profile picture
game art director, worked on @SandWitchDev, #Road96, The Wanderer. I love vibrant colors, clever use of machine time, and peaking behind the curtain

Sep 22, 2021, 16 tweets

Here, have an
indian temple!

much details!
Explanations!

#madewithunity #gamedev

11 modules ✨✨✨
ONLY base color

Nice shots! πŸ“Έ

You want seaweed?

Ok.

You want hanging carpets?

Ok.

You want water?

Ok 🌊

Water + seaweed Combo #shader !
🀜πŸ’₯

Only ONE texture!

Quite long though.

This texture was... kind of hard to setup, I must say.

Explanation:
The point of trimsheets is to draw something *once* & use it a lot✨

Seems overkill for a little diorama, but I enjoyed the #texture #factoring exercice.

I can make a thread on #trimsheets, if you want?
Or maybe someone can give me feedbacks on how to do it better ?

Also this was the main ref for the cute frieze

Everything is rendered in #unity #HDRP
and I'm begining to LIKE IT🍌

If you don't know it, it's this marvelous game engine that we used to make #Road96 🚐

There, have some more #unity #magic

That's it! 🌝
I had a lot of fun doing this diorama. Feel free to ask questions!
And don't forget where it all started. You can do it!

xxx
#start vs #finish

Oh damned! I switched the seaweed OFF for these shots! 😣

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