Learning stuff incoming! š§µ
Detail Frequency, the amount of detail packed into an area of an image, is important to a highly rendered #splash #art.  The goal is balancing high intensity and areas of rest to focus attention.  Here are some heat maps I made to illustrate this. 
Splash art aims for 'cinematic believability', and controlling detail frequency is one way to get there - consider the illustration a camera lens, use ideas like depth of field to keep some areas blurred and others in focus.
More about camera lenses: tinyurl.com/jv8aprhh 
With that basic structure in mind, I think it's easy to observe in splash art style how much detail frequency and material contrast is invested into the focal areas - usually around the champion's head and source of power - in this example, Graves's portrait and his gun.
#Splash #art is borrowing this idea not just from film, but also painters we really admire.  John Singer Sargent is a master at concentrating detail where he intended for your eye to go.
Same painting, same zoom-level, different sections.
'Lady Agner of Lochnaw', 1892 
Some helpful suggestions for mastering Detail Frequency:
1.  Paint small - to literally stop myself from getting too noodly too soon, this is the same splash at actual size, left is ~2000px wide.  Right is render time, scaled up to ~7000 px wide. 
2. Save time to resolve the Detail Frequency. I STILL go too far when I paint, so in my polish / post fx time, I make sure to step back and look at the whole image. I use tools like the smudge brush and blur filters to push and pull the balance.
WHEN do you zoom in?  I think that can be flexible.  For me, I leave this pretty late into the process - the last week or so of a 6 week project.  Alot of the render can happen from a more zoomed out view.  Experiment with it! 
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Lady Agnew - my typos remain legendary
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