Detail Frequency, the amount of detail packed into an area of an image, is important to a highly rendered #splash#art. The goal is balancing high intensity and areas of rest to focus attention. Here are some heat maps I made to illustrate this.
Splash art aims for 'cinematic believability', and controlling detail frequency is one way to get there - consider the illustration a camera lens, use ideas like depth of field to keep some areas blurred and others in focus.
With that basic structure in mind, I think it's easy to observe in splash art style how much detail frequency and material contrast is invested into the focal areas - usually around the champion's head and source of power - in this example, Graves's portrait and his gun.
#Splash#art is borrowing this idea not just from film, but also painters we really admire. John Singer Sargent is a master at concentrating detail where he intended for your eye to go.
Same painting, same zoom-level, different sections.
'Lady Agner of Lochnaw', 1892
Some helpful suggestions for mastering Detail Frequency:
1. Paint small - to literally stop myself from getting too noodly too soon, this is the same splash at actual size, left is ~2000px wide. Right is render time, scaled up to ~7000 px wide.
2. Save time to resolve the Detail Frequency. I STILL go too far when I paint, so in my polish / post fx time, I make sure to step back and look at the whole image. I use tools like the smudge brush and blur filters to push and pull the balance.
WHEN do you zoom in? I think that can be flexible. For me, I leave this pretty late into the process - the last week or so of a 6 week project. Alot of the render can happen from a more zoomed out view. Experiment with it!
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Lady Agnew - my typos remain legendary
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When talking about Lighting + Values for #splash#art that means the lighting design and the structure of the full range of light-to-dark tones in an illustration. We're going to look at alot of grayscale today.
#Splash#art style is rooted in cinematic believability, that means literally studying lighting design and value structire from life, film and media. The goal is to achieve a potent sense of light and atmosphere with a strong mood and tone.
Gandalf is here to show you some of the varieties of light sources we can observe and use ourselves. Exaggerate, experiment, mix and match to find the best fit for your exciting, emotional moment. Keep hierarchy in mind so that lights compliment one another rather than compete.