I'm building an upgrade to sfxr.me for creating sample packs for games.
Progress so far:
🔉 pro.sfxr.me landing page.
🔉 Triaged feature reqs.
🔉 UI & features mockup.
🔉 Project planning.
I'll post updates on this thread.
#buildinpublic #gameaudio
Here's my plan for the new interface.
testing the new range slider on iOS Safari
🔉 made some good progress on the sfxr pro rewrite today. got two-way binding between the editor and data working. this is going more quickly and smoothly than i anticipated!
spent the weekend hacking on personal productivity and calendaring tools in #nbb
worked on the new jsfxr pro layout today #clojure(script)
👾 today i reached feature parity with the original jsfxr in the new pro.sfxr.me version. now to add the new features.
i spent the whole day wrestling with the design of this thing.
today i changed the design direction for jsfxr pro. heading back towards the original jsfxr design. i don't want it to be too big of a change for people switching from the original jsfxr. i spent far too long fiddling with fonts today. #gameaudio
this weekend i managed to finalize the fonts and implement dark mode for jsfxr pro. now it's time to work on the new features i've been planning and hopefully have this thing out before the end of the month. \o/
🔊 today i got sound saving working in jsfxr pro. you can save sounds to a sound pack. soon you'll be able to dowload the whole pack as a zip file. \o/
#gameaudio #clojure(script)
worked on the jsfxr pro interface again today, improving the layout and sound packs functionality, save-as, placeholder zip download buttons.
#gameaudio #clojure(script)
📦 today i got the zip export feature working for pro.sfxr.me \o/
📂 you can add sounds to a sound pack and then download a zip of the whole pack for easy import into unity, godot, gamemaker, unreal etc.
#gameaudio #buildinpublic #clojure(script)
greetings from sunny sicily. 🇮🇹 i've been on the road and hacking on jsfxr pro:
* Fixed loading from querystring.
* Designed a new modal to replace alerts.
🚀 21 items left in the todo list before launch.
made some progress on jsfxr pro:
📋 refactor the data model to use filename as pk instead of a uuid.
🚫 remove the "clone" button.
📝 don't name sound until the user does save-as.
🖱️ save button enable state logic.
15 issues 'til launch. 🚀 #clojure #indiehackers #gameaudio
we've been stuck in an airbnb in rome with 2 sick kids for 9 days. 😷 they're finally feeling well enough to go outside. i've been grinding out jsfxr pro features on laptop. mostly new modals for saving files and packs, renaming, and deleting etc. 14 issues left 'til launch. 🚀
👩✈️ today 11km above france i implemented save-to-another-sound-pack in jsfxr pro. i have just 1 major feature (undo) / 8 todo items to implement before launch. 🚀
sign up for the beta at pro.sfxr.me and never struggle with gamejam sfx again. 😀
#gameaudio #clojure
back in our regular timezone, the jet lag is over and the kids are back at school.
today i managed to put in a full day working on the last feature of jsfxr pro (unlimited history with undo & redo).
after this only signup/sync remains.
#gameaudio #clojure #buildinpublic
finally finished the infinite undo/redo feature for jsfxr pro. it was a long and complicated week due to illness in the family and a js mutation bug. the only thing left after this is accounts and server side persistence.
Won't Take Long ™️ 😁
#gameaudio #clojure #buildinpublic
💽 got some good work done on the server backend for pro.sfx.me this week.
☑️ 9 TODO list items until launch.
#gameaudio #indiedev #Clojure(Script)
more backend work on pro.sfxr.me today. i got unsubscribe working for people on the release notification list. there are two major pieces of development work left before it's ready to ship:
1. logins
2. persisting data on the server side
#gameaudio #indiedev
today i got authentication working in jsfxr pro. \o/
feels like i'm really close to launching this. can't wait!
jsfxr pro update. 👾 🔉 i've been tidying up loose ends and finishing the auth integration with some nice modals. today i started designing the sync algorithm for server side saving and persistence. #gameaudio
got end-to-end testing working in jsfxr pro using @borkdude's #nbb, puppeteer, and playwright. it's magical seeing it click to generate audio, download, and verify the wav file in under 1 second! 🧙✨
#clojure #gameaudio
Share this Scrolly Tale with your friends.
A Scrolly Tale is a new way to read Twitter threads with a more visually immersive experience.
Discover more beautiful Scrolly Tales like this.