@GauntletRPG Symbaroum last night was great! I didn’t expect such a good starter adventure. Somewhat disillusions you as the colonizers escaping their dying land and going into a new one, where indigenous folks are already about.
If you don’t mind spoilers continue reading!
(Pic from the core book) Our characters were all a part of a caravan going to the new land. To get on we had to fight some guards to prove ourselves able and basically entertain the leader as he was fucking with us. It’s a fairly trad #ttrpg /2
Somewhat like #dnd but you roll under. You take abilities, Boons, and Burdens; the later of which really help you create a unique character. Variol Hope, my character, is a witch hunter that specifically goes after abominations. Blighted, corrupted creatures. But on a hunt /3
years back sustained an injury from one such creature, twisting her nature with Dark Blood (Burden), granting her a Bestial trait (Boon). Her skin is tough as nails and she has unnatural strength, making her Robust (Boon) and bloodthirsty (Burden). As a witch hunter /4
she now keeps this Dark Secret (Burden) from everyone. If people knew this there is a chance other witch hunters would strike her down for this corruption, for fear she too would become an abomination.
You can really see how these things springboard character concepts!
So, /5
since we had to fight these caravan guards there is a chance she would be revealed. If she’s wounded she becomes blood thirsty and when she uses bestial traits, there is also a chance of being discovered.
I actually ended up being able to describe some pretty awesome /6
combat maneuvers instead, though. Rushing in and attacking the guard and striking their armour, but using her strength to push through it and draw just a bit of blood. The second guard got pretty messsssed up but I still wasn’t discovered. Woot!
Along our path rangers hunted /7
in the forest for food. On one such trip they were set upon by a Hunger Wolf (kinda like a dire wolf) and we rushed in to help. I’ve the slowest quick in combat so I always go last, but when I did I let off a well aimed shot, burying my arrow in the wolf’s head. But then, to /8
my/our horror, the wold transformed into an elf. So I pretty much murdered someone when Variol’s goal is to find a way to rid herself of her bloodthirsty nature, as well as start anew, leaving her past behind. Thematically this was so damn compelling!
As we proceeded, /9
two elves approached and demanded we give over the two rangers, claiming they were corrupted and as good as dead. And though we had killed one of their companions, were nothing like what our lore of elves suggest. Basically painting them as rabid forest creatures. Obviously, /10
the characters’ preconceptions were entirely wrong. Though we had murdered one of their own they did not want to start a war and were there to make sure abominations weren’t born from the ostensibly corrupted rangers of our group. After some deliberation, /11
Iomigoi purposed we ask that the elves follow us and if the rangers “turned”, we would end them. When this was purposed to the elves already one of them was turning and it turned into a fight to slay the abominations. Clearly the elves were right all along about this as well. /12
I really liked this because it showed the massive biases we had as playing the main human colonizer folk. And struck a cord with the themes I was going for with my own character. The other players were also great and @litrallydead ran the game very well! I am stoked to play more!
I'm going to talk a bit a bit about Never Knows Best: An RPG Inspired By a wild anime I watched as a teenager named FLCL. I'm proud of the design work I've done on this and I'm gonna highlight a couple things here. kickstarter.com/projects/16354…
Mechanically it's got moves, like in most PbtA games. There's tiered success and it uses six-sided dice. You build dice pools looking for the highest die rolled, like in Blades in the Dark and others. The pool stems from two things:
All PCs start with 2Traits. Every time a player says what they do, trigger a move, and they're embodying a Trait, they get a die in their pool. These are also great at goalposting their character to others and helps roleplaying in general, I find. Secondly,
My name is Fraser Simons and I think I’m generally known for designing the cyberpunk tabletop roleplaying games The Veil and Hack the Planet, as well as blogging about the sub genre @cyberpunkblog #AprilTTRPGmaker
My games tend to focus on emergent play, have a rich dice component (where a roll conveys more than just a target number), and often lean into suggestive designs rather than prescriptive. They’re also usually cyberpunk, or have cyberpunk themes (not always tho) #AprilTTRPGmaker
3) Key to my making process? I guess, figuring out what I think or feel about something and then make the game that I want to play, hoping others will identify with it as well. I’m a very visual thinker and take a lot of notes, sitting with my thoughts #AprilTTRPGmaker
Had a great time with Forbidden Lands, some of it down to the players and our fantastic GM, @edige23. We snuck around in a tower, evading these Skelton creatures and finding some loot, as one does in #osr type games. We also found an alchemist lab, which was very cool because...
I found this golden fluid in a beaker and immediately drank it, of course! It slapped some of my strength at first... but then gave me an epic die to use! We also disturbed this area and a strange glob thing eating up chemicals formed so I decided to throw a lantern oil refill...
on fire at it. Turns out that was bad, actually. Who knew! We escaped the room and took on these Skelton creatures which I absolutely desalinated, in part due to my epic die. At one point I got 7 successes y’all. Cause I did a sneak attack first. Boom! Rocked it. Then we...
There’s a bunch of cool RPG zines happening right now. I’m going to thread a few I’m aware of here.
First: The Demon Collective, 4 horror RPG adventures written, illustrated, and edited by trans and non binary gamers. kickstarter.com/projects/gmdk/…
D.I.R.G.E Ezine, Diversity in Roleplaying Game Experiences. A focus on world building, design, and art. kickstarter.com/projects/reign…
DEAD HALT, Set in 1996, DEAD HALT is a TableTop Roleplaying Game where players will attempt to survive among the absurd technology and ridiculous mechanical creatures of a quirky megalithic Hotel. “Clunk Punk” kickstarter.com/projects/zonwa…
There is a lot of things to be excited about in the #tabletop#rpg games hobby. As much as we need to be critical of text, and folks making games, there's a lot to be thankful for as well. Particular if you're privileged enough to have a gaming group where you can try new stuff.
Being a part of the @GauntletRPG has allowed me to play 50 systems this year. 50!!!! Roll20 forums and in-person groups in Calgary, Alberta had me fucking starving for other systems because all anyone played with Saga Star Wars, Pathfinder, and D&D--and those games aren't for me.
In any given week I play 3 different systems and bi-monthly I playtest my own games, usually. When I'm not writing, anyway. There are so many games, especially indie games, I'm excited for and so much on the Gauntlet schedule that I'm looking forward to.
I played Trophy last night on @GauntletRPG Hangouts by @jesseross. It was super fun and good! You play folks going into a haunted and deadly forest, seeking treasure. Built on the Cthulh Dark engine, this iteration is much more interesting to me. (Thread)
For one, I am just more interested in this concept, where the endgame is becoming a part of the forest you’re trying to rob for the characters’ gain; playing to lose. You have rituals you can do that are in keeping with this dark fantasy, such as hollow, /2
which has you push a soul from their body. Taking these increases your ruin. When it reaches 6, you’re done! When you attempt something dangerous you get a light die if it’s within your occupation or background and a dark die if you risk your body and soul. /3