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Mar 5, 2019 16 tweets 14 min read Read on X
#Carmageddon 1 concept #gameart spam thread. Been meaning to post this for a while now. Art mainly by Terry "Tez" Lane and Neil @nobby_SG Barnden. #retrogaming #dosgaming #gamehistory

Starting with Industrial zone docks. ImageImage
Ah yeah, it's sadly mostly all low quality 🤷‍♂️

Industrial zone: acid baths, crane, powerups. These are very close to what we got ingame. ImageImageImageImage
Now the City environment. That first painting was also used as the menu backdrop. (also blue complete Tanka in the bottom right corner)

Tez made concepts with a similar atmosphere 15 years later for Carmageddon:Reincarnation. ImageImage
City: the slums and commercial district. Again some parts of the level geometry are very similar to what we see here. ImageImageImage
The "Coastal" level: a famous bridge and a look at an early map design. Interesting how powerups were scarser, and the race wasn't looping. ImageImage
Three other coloured pieces depicting an early Desert level (with the old GASSO sign (still in the files)), the Mayan Hotel (!!!), and the Sodburbs level with an early Fearrari F666 (that level evolved into the ski resort one). ImageImageImage
The original sketches for the drivers. Moose became Vlad. Sawbones had to wait for the Splat Pack.
Then the original portraits used to make the ingame menu images. ImageImageImageImage
Some cars now. An early blue Feararri F666, a red Towmeister, what probably led to the Plow, and a couple of cars very reminiscent of Grunge Buster and Road Bratt (tyres!). ImageImageImageImage
Special tweet dedicated to Tanka! It was meant to have a trailer but that was cut due to the physics engine limitations. ImageImageImageImage
Early Eagle designs. And a strange badge that could have appeared on it (for a long time I thought this was related to cops). ImageImageImage
A more futuristic design (with a little batmobile vibe? The Batmobile inspired the Eagle Mk2 at least) ImageImage
Great sketches of the cops (and what we ended up with ingame). Not sure if the last pic is also meant to be a cop or just a pilot. ImageImageImageImage
Cop vehicles now: a bike and a bulldozer that didn't make it ingame. And an early Suppressor. ImageImageImage
More vehicles! First one might've evolved into Fraud Broko? Second one has a serious Road Bratt look as well. The idea in the last one was used on PropShafter in Carmageddon 2. ImageImageImageImage
Various vehicles. I really like the simple blades in the second picture. ImageImageImageImage
Final tweet. Some other oddities. Almost forgot to post the last one, Rig O'Mortis. ImageImageImageImage

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More from @toshiba_3

Jan 29, 2020
Done with this. Kept it as just a driveable brushwork, and as much texture details as poss. Also enabled shading to help define the geometry. And swap wheel textures upon acceleration. Might be surpising, it's not easy with #Carmageddon.
#DOSgaming #retrogaming #modding #IonFury Image
To make things easier; I translated the gradients from the Ion Fury palette to arbitrarily selected ranges in the C1 palette (ouch my eyes). Then used a custom #BRender shadetable to assign new gradients (i.e. red, grey, yellow) to these ranges (and enable shading). Image
Had to resort to a complicated setup of intersecting planes moving along the rear suspension to try and fake the wheel texture swap as the car accelerates. Image
Read 4 tweets
Dec 21, 2019
Default #Carmageddon 2 24bit to 16bit (#BRender RGB565 pixelmap) texture conversion VS dithered RGB565. While it's ok in original 640x480, the dithering pattern becomes too annoying in hires. Should give it another try with noise rather than pattern diffusion. ImageImageImageImage
The impact is most noticeable on the door and the rear bumper. IMO the textures are too small anyway to take advantage of the effect.
Also tried enabling #BRender dynamic dithering on those material (while disabling map interpolation) but as expected it didn't work in Glide mode.
Installed good old Photoshop 7 to be able to use Graphest DepthDither, great plugin! Image
Read 4 tweets
Jan 19, 2019
For this #screenshotsaturday, some environments from other games put into #Carmageddon 2 along with the Clio from Need For Speed Most Wanted (2005) ImageImageImage
Two more and a Strider ped as a bonus. ImageImageImage
Read 4 tweets
Nov 18, 2018
Couldn't find the specific theme I used for years on my old iBook within @kaleidoscopemac : it was MammaMia, by Albie Wong. It was perfect for a tangerine iBook clamshell! ImageImage
Here's what my desktop looked like heh Image
Read 5 tweets
May 2, 2018
Some more early shots of #Carmageddon 1. From Next Generation #25 (jan 1997) (pg 125-126) archive.org/details/NextGe…



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More early shots from scans. Featuring the Twister and Lead Pumper original textures. (that radiation symbol disappeared with the texture shrinking). Also the original #Carmageddon logo which can still be found in the game (Coastal map).
#gamehistory #dosgaming ImageImageImageImage
Read 4 tweets
Feb 4, 2018
Some #BRender graphics engine titles, first for #DOSgaming
Privateer2, Carmageddon, Motor Mash ImageImageImage
Some more for DOS
FX Fighter, Queen the eYe, Alien Odyssey ImageImageImage
And then for #WindowsGaming #retrogaming
Croc, 3D Movie Maker, I-War: Defiance, Carmageddon 2 ImageImageImageImage
Read 7 tweets

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