Default #Carmageddon 2 24bit to 16bit (#BRender RGB565 pixelmap) texture conversion VS dithered RGB565. While it's ok in original 640x480, the dithering pattern becomes too annoying in hires. Should give it another try with noise rather than pattern diffusion.
The impact is most noticeable on the door and the rear bumper. IMO the textures are too small anyway to take advantage of the effect.
Also tried enabling #BRender dynamic dithering on those material (while disabling map interpolation) but as expected it didn't work in Glide mode.
Installed good old Photoshop 7 to be able to use Graphest DepthDither, great plugin!
The real tragedy with #Carmageddon 2 textures: if there is an alpha channel the texture will be converted to #BRender's RGBA4444, so even less info per channel than RGB565 and thus more banding. This is why car images in the menus are this poor quality 🙃
• • •
Missing some Tweet in this thread? You can try to
force a refresh
Done with this. Kept it as just a driveable brushwork, and as much texture details as poss. Also enabled shading to help define the geometry. And swap wheel textures upon acceleration. Might be surpising, it's not easy with #Carmageddon. #DOSgaming#retrogaming#modding#IonFury
To make things easier; I translated the gradients from the Ion Fury palette to arbitrarily selected ranges in the C1 palette (ouch my eyes). Then used a custom #BRender shadetable to assign new gradients (i.e. red, grey, yellow) to these ranges (and enable shading).
Had to resort to a complicated setup of intersecting planes moving along the rear suspension to try and fake the wheel texture swap as the car accelerates.
Couldn't find the specific theme I used for years on my old iBook within @kaleidoscopemac : it was MammaMia, by Albie Wong. It was perfect for a tangerine iBook clamshell!
More early shots from scans. Featuring the Twister and Lead Pumper original textures. (that radiation symbol disappeared with the texture shrinking). Also the original #Carmageddon logo which can still be found in the game (Coastal map). #gamehistory#dosgaming