I think a lot about the #TTRPG industry and how it can have more #inclusive spaces/content. Since we started @aznsrepresent, the question I'm most frequently asked is, "when is it right for me [a white creator] to make a game that has Asian themes?" #dungeonsanddragons#thread
My answer is usually a reference to @simonsinek's "golden circle" concept regarding one's sense of purpose (or "why").
Why are you making this game? Why have you decided to use Asian themes?
If in your heart, you believe that you should be making your content. Go ahead.
Be creative. Make what you want. But if you want to contribute to the growth and inclusiveness of the #TTRPG community, consider the following...
Will your creation afford others the time and space to join the conversation?
Is your platform preventing the unique experiences of actual Asian creators from being heard?
Creators need to act purposefully instead of reacting to controversy. One of my favourite examples of this is @ZweihanderRPG. Last year, Daniel hit me up to talk about the upcoming Tetsubo game. We had incredible conversations about representation and how to approach the project.
Daniel and his team returned to working on their acclaimed Zweihander title and we later got to catch up at Gen Con 2019. He told me that our conversations caused them to shift their approach to Tetsubo and that it was on hold. I asked why.
He said that he didn't want to bring in Asian creators as consultants for the final product. Daniel wanted Asian creators to work on it from the ground up. It seems so simple, but it's something very few major publishers seem to actually be doing.
Asian themes are either: 1) avoided when they should be present in beautiful multicultural worlds inspired by ours 2) reviewed by sensitivity readers like myself, @LulaVampiro, @cysdavis, @heofonkoppe, and others AFTER much of the production is complete 3) handled poorly
So big shout out to the publishers and creators who involve us from the beginning. Giving us the opportunity to share our experiences in meaningful ways for #TTRPG fans. Giving us space and opportunity are major signs of respect, integrity, and accountability. That's all we want.
Now, to end my thread with a Keanu gif.
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Gatekeepers need to understand that there are many ways to play RPGs.
Central to #DnD is the ONGOING conversation between everyone at the table about expectations, narrative goals, safety, and fun!
Adapt what is useful, reject what is useless, and add what is uniquely your own.
D&D 3.0 & 3.5 are my personal favourites. I LOVE the crunch and have so many fond memories of my characters (really loved the older Arcane Archer and the Order of the Bow Initiate) from those editions.
Sometimes, that doesn't work for those at my table and I adjust accordingly.
Since so many of you like to reference the rules. Here you go, straight from the Player's Handbook.
Today is #CreatorDay@itchio! Today they are waiving their fee & giving all profits to creators! Here's are all of the #TTRPG zines I've published at danielhkwan.itch.io related to my Chronicles of Spring & Autumn project - a campaign setting inspired by Warring States China!
"Denizens of Mountains & Seas" volumes 1 and 2 are collections of Chinese monsters and cultural touchpoints on how to incorporate them into your #DnD (or any TTRPG) sessions!
"Blades of the Lunar Kingdom" is a short zine containing legendary magical swords and historical notes!
All of my Chronicles of Spring & Autumn zines are being adopted into a larger volume that will tie them all together into a fantasy campaign setting set in the Kingdom of Yue!
There is a lot of potential lost in the overreliance on Asian pop culture stereotypes in the latest news about Strixhaven. While I'm SUPER excited to be seen in a game I enjoy, this doesn't mean there isn't room for A LOT of improvement.
1⃣ Honour shouldn't be the only motivation for a character. It's 2021 and "Asian honour" should not be the defining feature of a character's story.
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One great way to frame this Killian's story would be around the generational differences between him and his parents. Kim's Convenience nailed this as they told the story of Appa, his estranged son Jung, and how they can learned to repair their relationship.
Hey @LegendaryGamesJ, with everything going on in America right now, which member of your team decided that "mysteries of the Orient" was a good idea?
Did your cultural consultant think "unapproachable East" was a good idea in 2021? Did you even hire one?
With all of the hateful rhetoric towards Asian people, did the Legendary Games team think that FURTHER mystifying us would add anything productive to the conversations in the TTRPG space?
I'm trying to be constructive about this, but given everything that is happening, it's been real difficult. The right paints us as outsiders to be feared - people at the root of everyone's current problems.
So I wrote the history section of Haunted West on "Chinese people in the West". It's about struggle, racism, and resilience. That's been the Chinese experience in Canada and the US for generations. Still is.
Educational thread incoming.
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I think it's really important for people to understand different perspectives - it's how we become more tolerant and come to terms with our privilege. That's why products like Haunted West and Harlem Unbound are so important. That's why I signed on to write for HW.
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Was having Matt as a cast member a good idea? No.
Is Matt being white the only issue we need to discuss? No.
Are Matt and Chris terrible people for doing this? Absolutely not.
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Prior to working in tech and gaming, I was an academic archeologist and educator @ROMtoronto. I've lived and worked in Jordan, Greece, and China. My academic specialties were Japanese (Jomon) and Chinese (early Holocene) ceramics, geoarchaeology, and early agriculture!
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My academic and professional experiences strongly inform my game design work - which emphasizes an educational take on games media. Here are some of my recent #TTRPG products: