Apple clarifies that it will allow cloud game services on iOS if each game is individually approved by Apple

Apple still takes a 30% cut on subscriptions via iOS. But subscribing via PC/Console will allow you to access the iOS app too.

techcrunch.com/2020/09/11/app…
The huge caveat here is that Apple requires each game to have an individual listing and can be purchased or downloaded separately from the subscription service. This could also be a demo version of the game.

One step forward, two steps back imo.
So yes, this is somewhat good news for xCloud, Stadia and other cloud gaming services.

But it's also going to be complicated to implement and may not be something that a cloud game service provider wants to offer in the first place.

Will be interesting to see responses.
Here are the full changes
In other words, all of the 200+ xCloud games will need to be submitted to the app store individually, either as full games or demos. They will need to be approved by Apple individually.

Then MS can link its xCloud app to those games to allow subscribers to play the full games.
Not only will the above be a huge issue, and not favor any individual cloud game service. The 30% cut from Apple will also permeate through the cloud game service subscription and for in app purchases in the individual games, it seems.

So this really only benefits Apple tbh.
In summary.

Gaming is Apple's biggest app store category and the company wants to keep it that way over the long term.

Rather than letting cloud gaming services take over and bypass 30% cut & the App Store, Apple wants to ensure it benefits from the growth of cloud gaming.
I'll update this thread when Apple launches "Apple Arcade Cloud" in a year or two from now lol.

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with Daniel Ahmad

Daniel Ahmad Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @ZhugeEX

5 Sep
Tencent and Tim Hortons will create esports themed coffee shops, including esports themed beverages, food and in store activities

- Tim Hortons opened its first coffee shop in China last year. Plan to open 1,500

- Tencent invested an undisclosed amount in the company this May
- The traditional Internet Cafe business model needs innovation and offline mobile gaming / esports cafe's is one avenue being explored.

- Customised spaces:

Fast Wi-fi, Gaming chairs, fast charging ports etc...

Traditional food and drink experience

In store events
- Coffee shops can become the third place for gamers and esports fans in the offline world.

- Backing from Tencent will allow for a broad range of content / initiatives in store.

- Drive customer loyalty through experience
Read 4 tweets
28 Aug
Chinese games company iDreamsky is creating new offline entertainment / gaming experiences with investment partners including Tencent, Sony & JD

Best described as the next generation of Internet Cafes, these retail stores offer compelling entertainment experiences

Quick thread
iDreamsky is working with its investors to design a new innovative offline interactive entertainment service model that grows the value of entertainment and games IP.

The store aims to offer content across TV, Movies, Games & esports paired with e-commerce and catering.
The store offers both private and large scale spaces to experience various content.

For example you have the ability to watch on demand movie content in private rooms, or arrange a traditional theatre experience for 20+ people. Includes movies not out on VOD yet. Also KTV rooms
Read 10 tweets
22 Aug
The studio behind Black Myth: Wu Kong did an interview with Chinese media recently. You can watch it below (In Mandarin).

I will include some of the answers + other info from different interviews / posts in a thread below.

1. This game was known internally as Project S. If you followed any of the team on art station or other sites you could see they had been posting art and other teasers from the game for months, but this is when they have finally been able to show off the game in full to the world
2. The studio released this trailer to show the world what they had worked on, recruit new staff who have passion to work on the project, and to network better in the games industry.

3. They remain committed to creating a single player Action Adventure RPG with AAA standards.
Read 18 tweets
20 Aug
Going to do a quick thread on this game and the studio behind it. For those interested and for those writing about it.

- The developer is Game Science Studio which was founded in June 2014 by ex Tencent Games staff.

Here is their site- gamesci.com.cn
Prior to the studio founding, some of the staff worked at Tencent's Quantum studio on a game called 'Asura'.

This was essentially a Journey to the West themed MMORPG for PC that aimed to become a hit for the company.

Ultimately it ended up underperforming.
Some devs that worked on Asura left Tencent to form Game Science Studio in June 2014. The studio currently has locations in Shenzhen and Hangzhou.

They first worked on a F2P mobile RPG / Card game called 100 Heroes that was published by NetEase in 2015.
Read 11 tweets
12 Aug
If you've followed me for a bit then you know I've talked about how Game Pass will become the main entry point into the Xbox ecosystem via any device in the future.

But I want to step back a bit and do a quick thread on Xbox's next gen consoles.

1/

While the above is very much true and Game Pass is the future of Xbox, it's worth bearing in mind that their console business is still very important and will continue to be during next gen.

Xbox wants to grow beyond console, but it needs to maintain console too.
Xbox One has 50m+ installed base but Xbox Live has nearly 100m MAU. A good chunk of that is PC and Mobile and that number will continue to grow as Game Pass & xCloud become more accessible and offer more value

But right now, the majority of subs (XBLG and GP) are on console
Read 14 tweets
30 Jul
Alibaba is doing some interesting things in the cloud gaming space. Alibaba is the largest cloud infrastructure provider in China.

Cloud Gaming is being explored by a number of tech companies in China including game publishers, game streaming platforms and others.

Quick thread:
- Main aim is to increase access to games by removing the need to purchase specialised high end hardware for games.
- Frictionless experience when playing games.
- Grow overall player audience.
- Introduce new ways to play.
- Potential for unique / larger games through cloud.
First solution is to offer PaaS cloud gaming service with edge computing locations to ensure wide coverage, stability and low network latency.

Primarily to enable traditional cloud gaming for AAA console games on PC / TV devices with multiplayer support.
Read 7 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Too expensive? Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal Become our Patreon

Thank you for your support!

Follow Us on Twitter!