Baroque -Original Version- is done, it'll be out on the JP Switch eShop on November 12, ¥2400 store-jp.nintendo.com/list/software/…🇯🇵 it's a direct port of the Saturn version with a few extras like the Baroque Report promo disc & print scans & FMVs from the PS/Wii games
as luck would have it, @_Kimimi just covered the original Baroque, check it
it should also be noted that Sting very recently ported the PS visual novel Baroque Syndrome to smartphones, and of all the peripheral Baroque media out there, that's probably the only one people seem to generally care about, so I'm sure they'll port that if OG Baroque does well
it seems like everything gets localised nowadays so I'm sure somebody will pick up Baroque, but who knows—I thought Yggdra Union was a shoe-in and that's still not been announced for loc (except in China)
oh and to tie this announcement back into my recent blathering about Puyo Puyo: the creator & director of Baroque is the guy widely credited with laying the mechanical foundation for Puyo Puyo, Kazunari Yonemitsu
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former Westone president Ryuichi Nishizawa & Strictly Limited Games co-founder Dennis Mendel discuss the resurrection of Westone's unreleased arcade game, Tokeijikake no Aquario famitsu.com/news/202010/23…🇯🇵
to start with, here's Tokeijikake no Aquario actually running, which they haven't really shown as of yet
on why SLG is reviving Aquario: Mendel notes certain games aren't always properly evaluated in their day—he cites DICE's unreleased Mega Drive game Ultracore as a recent example; when the publisher cancelled that game, they didn't know DICE was going to become such a juggernaut
Etsunobu Ebisu discusses Good Feel's 15th anniversary, their first self-published title Monkey Barrels, their new Osaka office & a hint at their next independent game in production for Switch famitsu.com/news/202010/22…🇯🇵
Good Feel's next game is a comedy-heavy Japan-themed action game; Ebisu wants the new Osaka office to make a game with a distinctly Osakan flavour & humour honed for the JP market, & while they don't know if the humour will resonate overseas, they are planning a worldwide release
(for those who aren't aware, Good Feel was largely formed from Konami's former Goemon/Mystical Ninja team and Ebisu has spoken previously about wanting to return to making games in that specific vein, so you can infer what they're going for with this new project)
why'd they choose Kikikaikai as their 3rd game? they received many requests for a Kikikaikai remake &/or sequel but as Tengo Project's members weren't the leads on the OG game, they fretted about it; ultimately, they're not getting any younger, so they decided it was now or never
Tengo Project's specialties are 16-bit flavour, pixel art, hardcore action and gamey-ass game sounds, so they're making the new Kikikaikai for people who are nostalgic for that older style of games that have you unconsciously pressing buttons and striving to improve
Sega Mark III is 35 years old! the mkIII was initially positioned more as a successor to the SG1000/SC3000 & as such, one of the selling points on the box is compatibility with older computer-esque peripherals like the keyboard, tape recorder & tablet that were ultimately ignored
the Master System, the redesigned & consciously game-focused intl version of the Mark III, came out the year after in various countries, and was eventually back-imported to Japan with a few extra perks like the Mark III's FM Adapter built in as standard sega.jp/fb/segahard/ma…
incidentally, Yuji Naka recently revealed that both the mkIII port of Space Harrier and the FM Sound Unit, which he built for his own sake during the production of the mkIII port of Outrun, were projects he started without authorisation that were then commercialised
the enormity of the problem didn't really register with me while it would've mattered but wow the search function on the Vita/PS3 stores are complete trash, huh
like, it's shocking how many big games on PSN are completely invisible unless you buy through the web store…what % of people even buy that way, I wonder
icymi, they're closing the PS3/PSP/Vita web stores next week, so I'm sweeping games that can only be bought that way
oh and you have to turn off 2FA in order to transfer games from PS3 to PSP because Sony couldn't figure out how to make it work without breaking, peachy