Panel de Pon's 25 years old! this was Nintendo's first original, non-character-branded puzzle game, but they immediately corrected that "mistake"—almost every subsequent game was rebranded, reskinned or bundled with the likes of Tetris, Yoshi, Pokemon, Dr. Mario & Animal Crossing
the Panel de Pon commercial's sort of notorious for not matching the tone or communicating much about the game at all it's sort of in the milieu of the more out-there Puyo Puyo commercials of that era but that series was an established hit by that point...
Panel de Pon was co-created by Intelligent Systems &they had a soft spot for it—they put up an elaborate-for-the-time homepage that they maintained well into the '00s (it's still up! intsys.co.jp/game/panepon/🇯🇵) & the devs used to compete at the annual "Seika de Pon" fan tournament
recently, an old UK mag was unearthed that contained a suggestion from a Nintendo PR rep about potentially reskinning Panel de Pon as a Killer Instinct game—fwiw, I asked a couple of ex-Rare ppl and they don't recall hearing of that idea back in the day
oh and I figure everyone's aware but just in case: a few months back, Nintendo released Panel de Pon internationally for the very first time via Nintendo Switch Online—it's completely untranslated, but there's a quick menu guide in this thread
Animal Crossing Puzzle League is a minigame inside Animal Crossing New Leaf for 3DS—you can unlock it by collecting the 3DS furniture item & getting high scores in all the modes unlocks clothing items themed around Panel de Pon protagonist Lip
for the unaware, a quick rundown of Panel de Pon's history with reskins:
Panel de Pon (SFC) became Tetris Attack (SNES), with characters/sounds from Yoshi's Island & later brought back to Japan as Yoshi no Panepon
Tetris Attack/Yoshi no Panepon (GB) was a Yoshi game everywhere
Pokemon Puzzle League (N64) was only released outside of Japan—it's a reskin of an unreleased Panel de Pon sequel that was eventually ported to Gamecube & released only in Japan as part of Nintendo Puzzle Collection
incidentally, the N64 version was recently found by a collector
Pokemon Puzzle Challenge/Pokemon de Panepon (GBC) was released worldwide & again, it's a reskin of a cancelled Panel de Pon sequel for GBC—there's a ton of PdP data still in the ROM and there's even a secret debug code you can use to play a basic PdP-themed game on real hardware
the version of Panel de Pon found in Dr. Mario & Puzzle League/Dr. Mario & Panepon (GBA) is completely generic: no fairies, no Nintendo characters, just this little koala guy from the GC version who's just kinda there sometimes
Planet Puzzle League/Panel de Pon DS is the most recent standalone entry—it's another non-themed game but it does at least attempt an aesthetic, unlike the GBA version
the JP version includes a single classic Panepon wallpaper with Lip, which was removed from the other versions
there's also a barebones DSiWare version of the DS game which you can still buy on 3DS eShop
aside from the Animal Crossing minigame mentioned earlier, and reissues on Super Famicom Mini, Virtual Console, NSO, etc, that's pretty much the last we've seen of Panel de Pon....
outside of Smash & Animal Crossing, Panel de Pon's most prominent cameo is in the Japan-only Wii adventure game Captain Rainbow, which features a very liberal interpretation of Lip and many other obscure Nintendo characters 🇯🇵
in case he hasn't made it obvious, Masahiro Sakurai's also a big Panel de Pon fan: not only does Smash include an ever-growing number of nods to Lip, his 2005 puzzle game Meteos is most directly comparable to Panepon, and he concepted a Lip-themed powers for Kirby Super Star
I can only find references to it in other articles but apparently Famitsu 0220 ran a feature where they consulted with several STG manufacturers & other people on why horizontal STG default to left-to-right scrolling rather than right-to-left—here's what the devs said: (thread)
Capcom: just as vert STG default to the ship at the bottom facing upward, hori STG default to the ship on the left scrolling rightward so as to align with the placement of the stick & better synergise with the player
why stick position defaults to left side, they don't know
Namco: stage data is naturally written from top-left to bottom-right so games tend to scroll left-to-right without giving it much thought
Namco's Sky Kid scrolls right-to-left in consideration of JP players but they didn't get much feedback either way & surmise either's fine
former Westone president Ryuichi Nishizawa & Strictly Limited Games co-founder Dennis Mendel discuss the resurrection of Westone's unreleased arcade game, Tokeijikake no Aquario famitsu.com/news/202010/23…🇯🇵
to start with, here's Tokeijikake no Aquario actually running, which they haven't really shown as of yet
on why SLG is reviving Aquario: Mendel notes certain games aren't always properly evaluated in their day—he cites DICE's unreleased Mega Drive game Ultracore as a recent example; when the publisher cancelled that game, they didn't know DICE was going to become such a juggernaut
Etsunobu Ebisu discusses Good Feel's 15th anniversary, their first self-published title Monkey Barrels, their new Osaka office & a hint at their next independent game in production for Switch famitsu.com/news/202010/22…🇯🇵
Good Feel's next game is a comedy-heavy Japan-themed action game; Ebisu wants the new Osaka office to make a game with a distinctly Osakan flavour & humour honed for the JP market, & while they don't know if the humour will resonate overseas, they are planning a worldwide release
(for those who aren't aware, Good Feel was largely formed from Konami's former Goemon/Mystical Ninja team and Ebisu has spoken previously about wanting to return to making games in that specific vein, so you can infer what they're going for with this new project)
Baroque -Original Version- is done, it'll be out on the JP Switch eShop on November 12, ¥2400 store-jp.nintendo.com/list/software/…🇯🇵 it's a direct port of the Saturn version with a few extras like the Baroque Report promo disc & print scans & FMVs from the PS/Wii games
as luck would have it, @_Kimimi just covered the original Baroque, check it
it should also be noted that Sting very recently ported the PS visual novel Baroque Syndrome to smartphones, and of all the peripheral Baroque media out there, that's probably the only one people seem to generally care about, so I'm sure they'll port that if OG Baroque does well
why'd they choose Kikikaikai as their 3rd game? they received many requests for a Kikikaikai remake &/or sequel but as Tengo Project's members weren't the leads on the OG game, they fretted about it; ultimately, they're not getting any younger, so they decided it was now or never
Tengo Project's specialties are 16-bit flavour, pixel art, hardcore action and gamey-ass game sounds, so they're making the new Kikikaikai for people who are nostalgic for that older style of games that have you unconsciously pressing buttons and striving to improve