An increasingly common trend I'm seeing in books, games and movies these days is having characters banter with or snark at each other.

In the middle of combat.

This is utterly ridiculous.

/1
The idea of casual danger dialogue stems from comic books.

With only a couple dozen pages per issue, the creators have to cram as much plot and personality into every panel as possible.

/2
This works because every panel is a slice of frozen time.

Every panel represents a beat.

Talking is a free action contained within the beat.

This is unique to the medium, not seen in other media.

And for good reason.

/3
Here's an example.

This banter only works because every panel is frozen in time.

The action and dialogue takes on a timeless quality, with every panel isolated from each other.

It's how you can stuff lots of text in a single page and still retain coherence.

/4
Every panel in a comic book is a slice of time.

This property does NOT exist in other medium.

Taking bantering and other casual danger dialogue and transferring it to other media doesn't work.

That's because actions take place in real time, as part of a sequence of events. /5


Take this clip from Spider-Man 2.

In a comic, Spider-Man would be casually dropping insults with every blow.

Here he can't.

/6
There is no time for snarking.

Time will not stop in the middle of a fight for the MC to insult the villain.

Unlike a comic panel, where every action and line is a single beat, in other media every action and every line is a separate beat.

/7
Outside comic books, having dialogue in a fight slows it down.

It distracts from the raw physicality of the scene.

Significant dialogue should take place in natural pauses within the fight.

In between blows, while characters are maneuvering, during a release of tension. /8


In this scene from Ip Man, notice that the dialogue takes place before and after the exchanges.

Not during them.

Even the interruption in between the fights occurred during a natural pause, when both fighters were preparing to square off.

/9
Action and dialogue within a story must obey the rules of timing.

In a comic book, an action and a line of dialogue exist in the same beat, the same slice of frozen time in a panel.

Outside comics, every action and every line is a separate beat.

/10
Bantering DURING action is a distraction from the action.

The audience wants to see the action play out to the end.

Not only that, bantering gives the other side time and opportunity to act.

If you're snarking, you're not acting.

If you're not acting, he is.

/11
In combat, you must be focused on defeating the enemy.

If you spend time and energy thinking of witty lines, you're not focusing on the enemy.

If you're not focused on the enemy

You

Will

Die.

/12
Military and police units recognize this.

When it is go-time, they are all business.

They are so focused on the job, even the thought of snarking won't enter their minds.

They cannot afford to be distracted.

He who is distracted will die.

/13
Mid-combat banter is a sign of utter immaturity.

Of someone who does not take the situation seriously.

Such a person will die. And that in turn will compromise everyone around him.

Banterers are among the first to be booted from a unit, or else ostracised.

/14
There is room for humour... BEFORE the job.

The team gears up. The team joker cracks a joke. Everyone smiles grimly and continues the job.

The idea here is to safely blow off tension while still focusing on the mission.

But this is limited. They still have a job to do.

/15
Everyone is alert.

But if they are TOO tense, they will fall apart.

The joking and the bantering takes place before the job to help ease the tension, but not relax so completely they lose the edge.

Banter here regulates emotion, so that everyone can stay focused.

/16
You can have banter AFTER the job too.

When everyone is back at base, when they are stood down and can relax.

THEN they can banter and snark all they want.

The mission is over. Tension is over. They can joke and horse around to relax.

/17
Humour is a pressure release valve.

It blows off excess tension while keeping everyone in the game.

Humour is also meant to test everyone, especially newbies, to see how they perform when mildly stressed, and weed out the uptight.

In-story humour must serve a purpose.

/18
What about mid-combat humour?

Not going to happen.

Again: if you are distracted, if you are thinking of anything other than defeating the enemy,

You

Will

Die.

Unless...

/19
Something out of the ordinary happens.

Something that shakes up everyone who sees it.

A white donkey wandering into a middle of a firefight.

A breaching charge that blows down the door...and the nearby operators.

Events so surreal you can't help BUT laugh.

Even so...

/20
No snarking.

No bantering.

Get back to the job the second you recover your senses.

If not...

You.

Will.

Die.

/21
Outside comic books, mid-combat banter and snarking is annoying.

It is distracting.

It is unprofessional.

It is a violation of the rules of timing.

And in the real world...

It gets people killed.

/22
Avoid unnecessary banter and snarking.

Emphasise the drama and the physicality of the moment.

Leave humour for when it is appropriate.

Respect the timing of action and dialogue.

This is how you craft a superior story.

/end

#PulpRev #Writing
amazon.com/gp/product/B07…

Want to see snark and humor done right, while respecting the rules of #superhero battles?

Check out my superhero vigilante novel HOLLOW CITY!

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with Kit Sun Cheah, Herald of PulpRev

Kit Sun Cheah, Herald of PulpRev Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @thebencheah

28 Oct
Forgot to mention this in the original thread.

Fortunately, PulpArchivist picked it up.
The key elements of combat is shoot, move and communicate.

These must be trained until they are second nature.

Adrenaline reduces you to the level of your training.

It does not help you rise to the occasion, unless you are already highly trained.
For 'communicate', you must do the following:

-Communicate the enemy's location, strength and actions

-Tell everyone where to go and what to do

-Tell everyone where you are going and what you will do

All this while taking and returning fire.
Read 4 tweets
27 Oct
The Chinese believed that #writing and #health belonged to the same element:

The element of wood.

What applies to one field applies to the other.

The link between writing and wood should be obvious.

But health?

/1
'Health' isn't just healthcare.

Not just doctors and medicines and treatments.

It's a holistic perspective of health.

Physical, mental, emotional and spiritual health.

This also includes training and practices to become healthy.

/2
Wood represents growth.

What do you do when you train?

You grow.

You tear down muscles and build them back up.

You develop and ingrain specific motor skills.

You thicken the myelin sheaths that insulate your nerves, allowing them to fire more efficiently.

You grow.

/3
Read 11 tweets
25 Oct
As I read a certain local feminist's latest diatribe, a thought struck me like lightning.

Social Justice rhetoric is uncannily similar to Lovecraft.

/1
The screed begins innocently enough.

Standard English. Description of current state of affairs.

Then an introduction to The Horror.

A nebulous, abstract malevolent thing beyond so far beyond human construction mere language is insufficient to explain it.

/2
Lovecraft conjures monsters from far beyond known reality, their very presence an abomination in the eyes of a divine Creator.

In SocJus ideology, it is the patriarchy / institutions / networks / white privilege, an invisible, intangible power that tramples all underfoot.

/3
Read 9 tweets
8 Aug
Wuxia. Xianxia. Cultivation.

Among the hottest fiction trends today, and the genre I'm working on next.

I've been looking into the genre for years, but everywhere I looked I found too many power fantasies, too few actual wuxia.

It shows a lack of understanding of the genre. /1
Wuxia should be the stuff of legends.

Highly-skilled warriors in a milieu of danger and respect. Adventure in exotic realms. A world where you can earn your place with your sword.

But beyond that, wuxia has one more element:

Ethics.

It's right there in the name.

/2
Wuxia is commonly translated as 'martial hero' into English.

The meaning of 'hero' is well-known.

'Martial' has a neutral connotation. It means the ways of war.

The meaning of wuxia seems obvious: a hero who uses martial arts.

But this is not what wuxia means in Chinese.

/3
Read 23 tweets
20 Jun
To add on to this thread, a superhero's cloak has other significant properties:

Bulk, surface area, and volume.

These create certain advantages and disadvantages, which a canny caped crusader will be aware of.

/1
Such a large cape produces a large amount of drag.

The air will resist his movements, especially if the cape is allowed to billow around him.

This is how Batman glides from place to place: his cape generates drag, slowing him down significantly. /2
But the cape will also slow down a hero when performing quick, explosive movements. Running, jumping, fighting.

This is a Bad Thing.

Worse, the cape can be used against the hero. /3
Read 12 tweets
10 May
You know the old saying that the Chinese word for 'crisis' is composed of the characters for 'danger' and 'opportunity'?

It stems from a literal mistranslation of the phrase.

It's a mistake.

Or is it?

/1
The Chinese word for 'crisis' is 危机.

危 carries the connotation of danger.

机 has a huge variety of definitions, from 'machine' to 'intent' to, yes, 'opportunity'. But here, it means a 'critical point'.

危机 is best read as 'critical point of danger'. /2
Unlike English, Chinese characters cannot be read as individual words.

Every Chinese word influences all others around it. To understand one word, you must understand the entire phrase or sentence.

You cannot break apart words and read them in isolation like in English. /3
Read 12 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Too expensive? Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal Become our Patreon

Thank you for your support!

Follow Us on Twitter!