Every 3 months I like to look at the top selling Steam games to see what the trends in Capsule design are. #indiedev#indiedevhour This is what I found π§΅π§΅π§΅ππππ
Clouds are so hot right now. Which is a nice thing. If you don't have the budget for a huge complicated piece of art, just throw some clouds behind your main character!
Last quarter guns were all on the diagonal. However, it seems this quarter, guns up (Except you Rocket Arena and Squad, get the message)!
You are making a sports game? Easy, put the top half of your sports star over a nice pattered background (or clouds!)
The most common layout is either title at center top or center bottom:
Another popular variation is text left, main character head shot right.
Finally what colors are big? Last quarter it was all about yellow. That is still the case but I see a lot more red and blue (maybe it is because of all the clouds?)
That's what's big in Steam capsules. It is always important to see what the best selling games in your genre are doing. You need to stand out but your capsule should also have subtle call backs to the genre as a whole so people know what type of game they are getting.
If you want to read more capsule analysis head over to my full write up. It has other tips like what should your capsule look like if you have a pixel art game. howtomarketagame.com/2020/10/28/treβ¦
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Attention #gamedev and #indiedevhour lets talk about game genres and sales potential on Steam. Look at this chart. This is what genres the Steam player desires (oooh desireππ¦) Thread about this ...... π½π½π½ (1/10)
That graph came from devs sending me the num wishlists they got during the Steam Summer Festival. I crossreferenced that to genres. This thread is not how we should market-test every idea and all ditch our dreams to make the same genre. I just want you to know the odds:(2/10)
Knowing the odds will give you some sanity. It will tell you if you are in a risky category so you can tailor your expectations/development. It can tell you if it is wise to invest more in a game or cut features and see how it performs before spending another 6 mo on it.(3/10)