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First, your studio name can now show up in search results. This is awesome! HOWEVER, you must setup your creator homepage for it to show up. So many studios forget to do this and it makes me cry. DO IT RIGHT NOW. Here are instructions on how: partner.steamgames.com/doc/store/creaβ¦
He also made this viral TikTok that got 2M views. I don't know how he does it! tiktok.com/@cultofthelambβ¦
That graph shows that if you look at the top 500 games released in 2022, the genre with the most representation was Horror at 31. Steam players really like to be scared! And, good for us, as soon as they finish one, they buy another one, and another....
By raw numbers Horror is tops. 31 horror games earned at least 1000 reviews last year. People LOVE horror! Next 4 most popular genres are single player shooters (FPS and 3rdPerson), RPGs, and Simulation, finally NSFW games.
I have worked with a lot of indies and I find that if a game doesn't convert well enough, Steam stops promoting it. I have seen lots of good games stall out with 200-300ish reviews. But the ones that convert really well get special featuring.
In this Q&A one of the managers said this "[sales] create a surge of people buying your game and Steam interprets that as a really big demonstrated interest in your game and itβs more likely to show up ... as recommendations "
#1 Tweeting is like writing in the sand moments before a wave crashes in front of it. BUT on my blog a post I wrote 9 months ago is still getting read every single day. I am not doing anything to promote it, that just happens.
#1 Learn game design (not by watching GDC videos) but by releasing small games. Over five years @BippinBits did game jams and published over 14 games. You can play all of them here: bippinbits.itch.io
WHY? Valve listened to us complaining about shovelware asset flips junking up the store! SOO. they set a threshold where newly released games get 0 visibility until they get 10 reviews. It worked and effectively smothers shovelware because they never get reviews.
I got wishlist data from 58 games of differing team sizes, scopes, and experience levels. Then I looked at how many wishlists they got in the first 2 weeks of being on Steam. Average earned in first 2 weeks: 1008. Median earned: 149
Option #1 - It is your first game so F#$@ the algorithm! You have never released a game before. Who cares about getting visibility? You are just trying to figure out the miracle of releasing a game that is fun. Just don't quit your job first. Just try to learn game development.
Clouds are so hot right now. Which is a nice thing. If you don't have the budget for a huge complicated piece of art, just throw some clouds behind your main character!
That graph came from devs sending me the num wishlists they got during the Steam Summer Festival. I crossreferenced that to genres. This thread is not how we should market-test every idea and all ditch our dreams to make the same genre. I just want you to know the odds:(2/10)