Cyberpunk as a genre deals with prosthetics and cyberware used to make people 'more than human', but they lose their humanity along the way, becoming more machine than person. A really big example of this outside of the Cyberpunk brand- 1/10
but within the cyberpunk genre is Shadowrun, in which there is an actual address of this concept in a mechanic form 'Humanity' - the more cyberware one gets, the less human they are perceived to be.
Now, why is this an issue?
Cyberpunk, both brand and genre, hasn't ever- 2/10
truly accounted for disabled people despite having prosthetics be a part of its culture. You're probably thinking 'well, if cyberpunk has prosthetics, it must have thought of disabled people!' and that's where you're wrong.
Cyberware and prosthetics, both in genre and- 3/10
games are seen as 'aesthetic choices', they are commodities to flaunt one's wealth rather than have practical use. They are designed to hack into mainframes, fire weapons, let a person run at impossibly high speeds, etc.
It doesn't accommodate for the average disabled- 4/10
person who just simply wants a prosthetic or mobility aid to help them get on with their everyday. They want a leg so they can walk easier, not so they can jump from building to building. They want an arm to help make carrying the shopping less of a hassle, not so they- 5/10
can shoot autofire out of it.
Cyberpunk as a genre is about the *fetishisation* and *dehumanising* of people who get augmentations without accounting for the fact that there are disabled people who *need* those augmentations and shouldn't be seen as less than human or- 6/10
fetishised for wanted a piece of cyberware to help them with chronic pain or mobility. That's where the problem is.
Cyberpunk never accounted for disabled people's potential needs, only that abled people would want to 'look cool'. And absolutely, the topic of dehumanisation- 7/10
and fetishising can still be brought up in cyberpunk, but it needs to specify that there is a difference between an amputee getting a prosthetic for mobility purposes and an able-bodied person getting an augment so they have a weapon to hurt other people or fight with. It- 8/10
needs to be more specific and address that it was a genre created with little thought into the lived disabled experience so that it can move forward as both game and genre.
And for anyone about to hop in and say that I'm 'being too critical of cyberpunk' or that I- 9/10
'don't understand cyberpunk', you should shut up and sit down because I worked on @RTalsorianGames' Cyberpunk RED and am disabled myself. 10/10
And I want to point out that @RTalsorianGames have been discussing, reaching out, and learning more about all the inherent issues with the genre and game which is great to see!!
If you enjoyed this thread, you might also enjoy another thread from me on Disability & Villains, specifically looking at Darth Maul in context of Star Wars: The Clone Wars!
I want a cutscene in the next Witcher game where Geralt stands up and his joints all snap and pop like a glowstick please lmao
He also has to do the very long drawn out 'HNNNNNNNNN' sound from sitting down too long
Geralt spending a minute having to pace around and bend his arm and knee into ridiculous positions whilst mumbling "Just fucking snap" to himself is what I crave in life
Geralt of Rivia & the Importance of Disabled Protagonists
A Thread.
Geralt of Rivia is disabled.
That statement always surprises people, even fans of the series. But it's true. It's just that people only remember how Geralt is shown in- 1/20
the CDPR videogames - a grizzled but able-bodied monster hunter - without realising that CDPR removed that disability.
'It's only a disability, it's not that important' you may say, but it's actually VERY important. Geralt becomes disabled shortly towards the end of novel- 2/20
Time of Contempt after taking a severe injury that shatters his elbow and his thighbone and leaves him screaming in agony and delirious until the Dryads help him.
'But he was healed by the Waters of Brokilon!' I hear you book fans decry and you're right, Geralt was healed- 3/20
1) Buddy, the thread is about how we shouldn't be making villains who are only evil because they are disabled and want to hurt others because of it. The thread covers that yes, Maul was evil before, but his grudge against Obi-Wan wasn't about Obi-Wan amputating his lower body 1/5
but about how his defeat cost him his position as a Sith Apprentice.
2) When able bodied people try to 'explore' the experience of disability it always falls into pitfalls of ableism. Consider, for example, the fact that Darth Vader's suit is *deliberately subpar* in order- 2/
to keep Vader in constant chronic pain to fuel his anger and make him continue to be evil. Boy howdy, Mr Lucas, that sure does smack of ableism! Disabled people don't want to hurt others because of their disability. That's gross.
I get asked a lot about #ttrpg#dnd villains and disability. In popular media, you often find villains who are disabled because disfigurement and "body horror" are staples that usually connote 'bad' or 'evil'. 1/23
The horror genre is built on fear of the 'other'. We are expected to fear things that are different from ourselves - therefore able bodied people have fear of the disabled. Villains in stories and media are made to be feared. We as an audience are expected to fear them as- 2/
much as the heroes of the story, if not more so. With media being dominated by white, cisgender, able bodied folks, it's unsurprising then that disability is an aspect frequently shown through villainy. The problem lies in disability being used as a driving force for the- 3/
I'm looking to compile an online document of you all so that when job openings for #ttrpg art come around at companies/publishers, I have a comprehensive list of folks to pass around to my contacts.
Reply with info! 💜
Once I've compiled the document, I'll also share it here on twitter so any smaller/independent companies can find some artists looking for work!
IMPORTANT:
You don't need to disclose your disability or illness to submit your work. If you identify with any of the illnesses/disabilities (visible and invisible) listed above, you are more than welcome to submit art!
ALSO:
Don't worry if your style isn't what 'typically'-
The Combat Wheelchair (v2.0) for 5e #dnd
New upgrades, cleaner rules, sleeker design, FAQs and more - and still completely free! You have access to a book and a dyslexic-friendly font version! drive.google.com/drive/folders/… #disability#dnd
(audio available soon)
Art: @claudiopozas
I hope you all enjoy it 💜
Yeah, I spent my time away hyper focusing on making the combat wheelchair even better lmao