a listing for Capcom Retro Station just showed up on Amazon JP: ten games, 8" screen, 329mm x 280mm x 315mm amazon.co.jp/dp/B08NXMXW25/🇯🇵
the games:
Mega Man The Power Battle
Mega Man 2: The Power Fighters
Mega Man X
Mega Man Soccer
Rockman & Bass
SF2
SF2CE
SSF2
SSF2T
Puzzle Fighter
some digging on Capcom Retro Station: it'll officially go on sale on December 1 and it seems it's coming from the same manufacturer as the Neogeo Mini🇯🇵 it was initially listed for for ¥21780(!) which I can only hope was not reflective of the true price
I've seen a few comments about this so fyi, this (& last year's Capcom-logo arcade stick) are licensed products, ie designed & sold by another party who paid Capcom for the rights to their games, & their existence doesn't necessarily negate more Legacy Collections or whatever
• • •
Missing some Tweet in this thread? You can try to
force a refresh
I walked into every one of the replies I am already getting
oh, they're doing Return of the Ninja too! fwiw the two aren't connected, despite the name, and share no common staff (I think it was outsourced, even) so don't go in expecting to experience some unsung action masterpiece
horror mangaka Rei Mikamoto's response to a viral tweet about how Choshu Electric Railway makes twice as much money selling rice crackers as it does operating a railway: "when I worked for a game company, their best selling product was their steam buns (& they were delicious)"🇯🇵
the product he's referring to is the Puyoman, Compile's Puyo-themed manju—this wasn't a mere licensed product; Compile eventually produced & distributed these in-house, and they were not only genuinely popular but the core pillar of Compile's business in their twilight years
as others pointed out, it's super beneficial for game businesses to have reliable side-hustles because it makes them more attractive to banks and so on
Ketsui Deathtiny's up on US PSN, $34.99 store.playstation.com/en-us/product/… the two DLCs (the 2007 IKD matsuri arrange & virt's DFKBL Ketsuipachi arrange) are $7.99 each
for those who've only been paying attention to M2STG as they drop overseas, know that Deathtiny's training options are a big step over those present in Garegga & Feveron and I think anyone without any prior experience should be able to jump in and start improving very quickly
all the custom settings, easy modes, etc kinda puts the burden on the player to know what it is they need to do to get better, so I think the structure of Deathtiny's training mode, straightforward as it is, helps lay out a safe path for ppl who can't visualise how to improve
happy 35 years to Jaleco's adopted ninja son, Ninja JaJaMaru-kun! they took this character in a lot of different directions and most of them didn't fare particularly well but I do have a soft spot for the original (as does whoever designed GCCX/Retro Game Challenge's Haggleman)🇯🇵
icymi, Japan got a FC-era JaJaMaru-kun collection for Switch last year that includes a new retro game called JaJaMaru-kun no Yokai Daisakusen—the publisher said they'd be releasing Yokai Daisakusen as a standalone on Steam but I guess COVID messed em up
oh and the key art for the Ninja JaJaMaru-kun Collection was drawn by @personasama, which just goes to show that tweeting about Soldam is guaranteed to make cool things happen
here's a comment from the devs about his involvement
the games are Medarot 1 through 5 (GB/C) plus Medarot 2 Core for GBA (Medarot 2 remake, released internationally as Medabots), the GBA SRPG Medarot Navi & the GBA fighting game Medarot G (which is essentially the Japanese version of the internationally-released Medabots AX)
even just sticking to GBC/GBA games, there are a ton more of these they could reissue: there was a side-series called Parts Collection that had a bunch of games, a sorta-reboot on GBA called Shingata Medarot, a card battle adaptation, etc
Sakuna: Of Rice and Ruin is trending on JP twitter atm, super cool to see this 2-man doujin game blowing up
apparently people are marveling at the attention to detail of the farming systems, it's "use the FAQ on the government agriculture website as a strategy guide"-level deep
icymi, it's a hybrid between a combat-heavy action-RPG and a rice farming sim, sort of like a side-view Rune Factory
one anecdote is that one of the devs went so far as to start growing his own rice in order to make sure he got it right in-game
"Sakuna has ppl like
'I can't leave a single grain behind'
'I'm sorry for ignoring my sushi rice, it won't happen again'
'I got annoyed by the guy a table over for leaving rice on his plate'
they should use this game in elementary school diet class"🇯🇵