Shanghai based game developer Lilith Games unveiled 'Farlight 84' this week. It's a new PvP shooter set in post apocalyptic 2084 with crafting, building and MOBA elements, which culminates in a 40 player battle royale.

The game will start testing in H1 2021 on PC & Mobile.
The game, which is developed on Unreal Engine 4, continues to show the evolution of the Chinese game development scene, taking the high definition graphics and in depth mechanics that work on console & PC and combining it with their strengths in mobile game development.
As we've seen with MiHoYo's Genshin Impact, Chinese game studios are investing in more robust experiences that can scale across multiple platforms to reach a broader audience.

These games are designed with global appeal in mind to reach players worldwide.
Lilith Games has rapidly grown over the past 5 years, back when it was only known for Soul Hunters.

Since then the company has created best in class games such as AFK Arena (idle RPG) and Rise of Kingdoms (4X Strategy) which have succeeded on the global stage.
The company is now investing in Farlight 84, its most ambitious project to date. Creating a new original IP that leverages their experience in mobile game development to create a title that is unique to mobile devices and appeals to what PC gamers already enjoy.
Farlight 84 has a diverse roster of characters with unique abilities, similar to Overwatch. It has the battle royale style gameplay and building elements of Fortnite. It also has the scavenger gameplay and post apocalyptic setting of games like Fallout.
A key trend in recent years has been the rise of gaming companies in Shanghai, with MiHoYo releasing Genshin Impact this year, to Hypergryph releasing Arknights last year. To XD Network and Bilibili creating gaming networks for players.

Expectations are high for Lillith.

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More from @ZhugeEX

29 Nov
Ok, Let's go on a journey.

Over the past two weeks the #MuseDash hashtag on TikTok has been blowing up.

It first started blowing up on Chinese TikTok (Douyin) where it has nearly 400m views. Overseas it has nearly 60m views.

So what is Muse Dash and why is this notable?
1/ Image
Muse Dash is an anime style music rhythm game developed by a team in Guangzhou, China and published by XD Network, also China based.

The game has been out for over a year and is doing well for an indie title

Please note some of the in game art is 18+ as noted in Steam tags Image
If you use TikTok then you've probably come across the #MuseDash trend yourself. While it has taken on various forms at this point, it started out on Nov 8 as a simple live wallpaper video that had characters from the game in it

These videos captured the attention of many people
Read 10 tweets
15 Nov
Today, thousands of people travelled to the Shanghai Oriental Sports Center to watch the Peacekeeper Elite Championship 2020.

An esports event for Tencent's mobile battle royale game called Peacekeeper Elite (Based on its PUBG Mobile license).

The event had a $1.8m Prize Pool
China has been holding esports events with a live audience since August. Starting with the Honor of Kings World Championship and more recently the LoL Worlds Championship.

The country has been able to successfully curb the spread of COVID-19, but precautions are still taken ofc.
The event was held over 2 days, with 15 teams competing across 8 matches.

The 15 teams were from China, Asia, the Americas and EMEA.

Chinese team Nova-XQF won the championship and took home more than $750k in winnings. They have won 2 years in a row now.
Read 7 tweets
13 Nov
Here is the most important part of the Xbox Series X|S launch PR:

"70% of Series X|S consoles are attached to new and existing Xbox Game Pass members"

This is Microsoft's goal with Series X|S, to drive Game Pass subscriptions and generate recurring revenue.

Quick thread 1/
2/ Gaming subscriptions are driving growth on top of traditional spend, not just on Xbox, but on all console platforms. Increases LTV of a console owner.

With PlayStation, over 50% of PS4 owners had signed up to or already had a PS+ subscription in the first few months.
3/ PlayStation has been able to maintain this over 7 years, with 43% of the 107m active PS4 users having a PS+ subscription today.

Nintendo has been able to do the same, releasing Nintendo Online in 2018, which now has ~40% of Switch owners subscribed to the service.
Read 11 tweets
13 Nov
Let's talk about a controversial topic in the world of video games.

Chinese games dev Paper Games just shut down its game, Shining Nikki, in Korea after controversy erupted between Chinese and Korean players.

This thread is about how Chinese companies view game exports.

1/
It's no secret that China has a strict regulatory environment for games. There are restrictions that developers have to impose on their own games in order to release them in China.

The most recent example being in Genshin Impact:

This is a top down approach to game censorship, but it's worth noting that there is also a bottom up approach too

Which is to say Chinese game companies also self censor themselves + Chinese players may demand changes

Changes are made pre-emptively, due to the top down approach
Read 12 tweets
12 Nov
With the PS5 launching in select markets today, I thought I’d do a quick thread with my thoughts on PS5 and PlayStation’s overall strategy going forward.

This is from my pov as an analyst.

1/ Image
Sony is focusing on 3 key areas this gen:

Premium hardware at an affordable price
Exclusive content from first party & partners
Network services + Ecosystem

The PS5 is very much the center of the PlayStation ecosystem, with network services helping to bridge a smooth transition
The PS5 very much feels like a next gen console and has the innovation to match

DualSense increases the immersion of playing games

Custom SSD enables faster load times & unique game design

Its dual SKU strategy doesn’t compromise on power

The new UI feels snappy & responsive
Read 22 tweets
12 Nov
Not surprising to see PUBG Corp take this route.

PUBG Mobile was the #1 grossing mobile game in India, and its ban was felt by both the developers and players.

This new custom version will aim to satisfy regulators, but it remains to be seen if this will be enough.
I put together a thread on this topic a couple of days back with my thoughts on how this would all play out.

PUBG Mobile is still technically banned. Indian regulators would either need to overturn it, or simply allow this custom version to launch.

The ironic aspect is that India banned the game for its affiliation with Tencent / China

Yet this custom ver. of the game is clearly the China version from Tencent

Green blood? Virtual training ground? Limits on playtime?

Yep, that's the China version

Read 4 tweets

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