Realtime #Cyberpunk2077 glitch effect in eevee
It's fun to play with
fixed a few mistakes that made it not look so smooth, added some glowy bits just cause

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More from @lateasusual_

13 Jul
I saw @iquilezles sdFbm article (iquilezles.org/www/articles/f…) and tried it in blender.
5 octaves of noise, 16 raymarching steps. That's all opengl can handle before hitting uniform limits with nodes.
As you can imagine, lots of nodes :D

The node editor lags to death, but viewport is nice and fast still (since unrolled loops run about the same in the end on the GPU side)

Note there's no drivers in the shader, as that *wouldn't* run anywhere near as fast!
Here's an overview of the nodes, with a little bit of annotation to show what each chunk of nodes is doing Image
Read 6 tweets
13 Apr
How to make stuff emit from cracks in cell fractured meshes:
1: Do the cell fracture, duplicate the fractured mesh and join it together.

2: remove all non-sharp edges by selecting a non-sharp edge, Shift+G->Sharpness, then X->Edges: ImageImage
3: Select all, extrude and scale outwards, make sure not to change your selection yet!

4: In a UV editor, enable Selection Sync, and move everything over to the right.

5: Invert selection (Ctrl + I) and make sure the rest is all on the left. ImageImageImage
Read 5 tweets

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