this, with the caveat that I'm not sure many of the people who made the most beloved 8ing FGs are even still there—I know the Bloody Roar OGs have all jumped ship, retired, ascended into management, etc
8ing didn't completely stop making fighting games after being bought out in 2016—they made an original VR fighting game called Steel Combat & continued working on IP games like Kamen Rider and Zoids, the most recent of which came out in Japan last month 🇯🇵
...but idk how much DNA remains from the TvC/MvC era, even, and the credits for their more recent games aren't transcribed & aren't easy to find via video so I can't cross-reference atm
I know one of the 8ing-side MvC battle planners was lead on Steel Combat, that's all I got
btw, 8ing's been working with Nintendo quite a lot recently: they worked on Pikmin 3 DX & Kirby Star Allies
they've also helped on Nintendo-hardware Monster Hunter up until Generations Ultimate Switch, so I wouldn't be shocked if they're on Rise too
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PSA for new Switch owners: if u just bought (or downloaded from a hardware bundle) a retail-price Switch game, you'll have accrued enough gold coins to claim any $3-or-under (or equivalent) eShop game for free, so here are some recommendations—feel free to add your own! (thread)
first off, CROSSNIQ+, one of the most stylish & original arcade-style puzzle games in a while & a definite must-own for devotees of games like Lumines, Mr. Driller & Puyo Puyo Tetris
several games in the Piczle series of nonogram logic puzzle games are on sale atm, with two falling under the $3 threshold—if you want to scratch that Picross itch without literally playing a picross clone, give these games a shot
Bandai-Namco's Minoru "Oritech' Sashida & Takaharu Suzuki discuss their internal efforts to archive & preserve Namco's classic key art & the cultural importance of their work famitsu.com/news/202012/24…🇯🇵
(this interview's something of a followup to the CEDEC lecture Oritech gave a few months ago on this same subject—icymi, I broke that down at the time, and I probably won't rehash anything that overlaps with this interview)
unlike the arcade division, which stored things in various warehouses that weren't cataloged & were occasionally completely emptied upon Namco's various relocations, the home division had a repository of home game art assets that were maintained from generation to generation(>)
Musha Aleste, Compile's "Edo Metal"-themed vertical STG for Mega Drive, is 30 years old! it was recently included on the Japanese Mega Drive Mini but I guess the Genesis Mini had to make room for Alex Kidd, oh well ¯\_(ツ)_/¯
icymi, Aleste Collection features a brand-new Aleste game made to Game Gear spec, developed by a small team of STG veterans including Kazuyuki Nakashima, artist and/or planner on MUSHA, Spriggan & Mahou Daisakusen (55:19🇯🇵)
out December 24: Arcade Archives Gradius III! game.watch.impress.co.jp/docs/news/1296…🇯🇵 they promised something special for this ACA release and they've revealed that, too: they've adding a custom mode that'll let you change various as-yet-unspecified settings & adds a stage select
I can only presume some sort of collision detection setting is one of the custom options... there is some precedent for this among ACA releases, they added a smaller hitbox option to Trigon/Lightning Fighters
Hamster's been sharing effusive but non-specific comments from the elite playtesters they've had working on ACA Gradius III, one per day
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lrt: for those who understandably checked out years ago, Unsung Story was purchased from the original devs by a contract studio who saw a chance to make a name for themselves by salvaging a project thought impossible to salvage... and they're kinda doing it? somehow?
I say "kinda" because most of the high-profile JP devs touted by the original studio are not involved & the game as it currently exists is a very loose interpretation of their initial concepts, but they've been very earnest and transparent & I can't help but root for em
the obvious difference with their version is the art style— Yoshida is not only uninvolved but the original devs burned him so hard that the new team deliberately chose a radically different art style so as to completely erase all suspicion that they're using any of his old work