In simplest terms, in order for you to get work doing art for other people, you need a portfolio that grabs attention and gives potential clients a clear path for contacting you.
It's that easy and that difficult.
A portfolio is _not_ just a social media feed or a blog.
It's _not_ a gallery/archive of everything you've ever done.
Focus and clarity are key. Don't make it hard for people to figure out what you do or how they can hire you to do it for them.
An online portfolio is ideally something you control that’s not platform dependent (Twitter, Instagram, Tumblr, etc.)
Social media for showing off work is fine, but they're _not_ a portfolio.
Platforms and tastes change.
Don’t be dependent on one source for your outreach.
Remember six months ago when I mentioned that comic piracy numbers were easily 20x legitimate buyers and it was a real problem?
Sometime yesterday a bunch of other comic pros looked closer, saw the numbers and the cold chill of it really hit.
Yup.
In the early days of online piracy, media that went viral in those channels could benefit from the visibility boost.
Nowadays most of it is rapid consumption that never leads to support. Digital content is quick and disposable. On to the next show, game, comic. Rinse and repeat.
The piracy sites will ask for donations to "support" their efforts, they'll repackage content that's already available for free through legitimate means. It's a relentless stockpile of content they're leveraging to make money because they can.
In no particular order:
- A young audience hungry for unique experiences and looking for personalized entertainment. Tabletop RPGs like #DnD are infinity customizable and don't have to be expensive.
- The game can be dramatic and nuanced, or slapstick-silly. Strategic with minis and grids or highly narrative. You can play with kids or get a group of adults together and be raunchy and "inappropriate". All with the same basic framework and rules.
I've posted up examples of student work from the first year Animation Layout & Design class I teach at @SenecaCollege (like these Kitchen scenes attached here), but that doesn't really give you the scope of what one of these final drawings entail.
Let me show you-
Each of these scenes starts with coming up with a concept. We don't just want a basic by-the-numbers kitchen, this should be a specific place with visual elements that help tell our story.
Here's a short write-up example I did for the class.
The next step is gathering visual reference. The internet makes this a breeze, and you can quickly amass a reference folder of furniture, objects, and decorations that will help inspire the final version. These are just a few of the ref pieces I pulled down for this concept.